Source: Warhammer: The Old World Online Rules Index

Spell Categories (Lores)
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See also: Spell Categories

Spells fall into six categories. These determine during which phase of the game they can be cast. These are:

Enchantment: Spells that empower the caster's allies, protecting them with sorcerous wards and magically enhancing their fighting prowess.

Hex: The opposite of Enchantment spells, spells that weaken the enemy in some way, perhaps slowing them down or sapping their strength.

Conveyance: These spells enable Wizards to enhance movement or transport units from place to place.

Magic Missiles: These are sorcerous projectiles that the Wizard hurls at the foe. Magic Missiles can only target enemy units.

Magical Vortex: These are roiling globes of magical energy that travel across the battlefield wreaking all kinds of havoc.

Assailment: These spells are deadly attacks that strike the foe without warning.

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