Source: Warhammer: The Old World Online Rules Index

The Movement Phase Sequence
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As with other phases of the game, the Movement phase is broken down into four sub-phases. Work your way through these in the order shown below. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.

As movement is such a vital part of the game, this section is broken down into two parts. The first gives an overview of the Movement phase itself. The second explains movement in greater detail. As always, if you are not yet familiar with the game, be prepared to spend some time checking other sections of the rules as you read through this section.

  1. Declare Charges & Charge Reactions
    The active player declares which of their units will charge, nominating one unit at a time and indicating which enemy unit it will charge. Once all charges have been declared, the inactive player declares and resolves each charged unit's charge reaction.

  2. Charge Moves
    Once all charges have been declared and all charge reactions have been resolved, the active player moves their charging units in an order of their choosing.

  3. Compulsory Moves
    Sometimes, a player has no choice over whether or not to move a unit; for example, a fleeing unit is obliged to make a flee move. All compulsory moves are made during this sub-phase.

  4. Remaining Moves
    During this sub-phase, the active player advances their battle line, moving those units that did not move during the Charge Moves or Compulsory Moves sub-phases.

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