Source: Warhammer: The Old World Online Rules Index

Conjuration
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Many Wizards are able to cast Enchantment spells to the benefit of friendly units. Other Wizards are able to cast Hex spells, hindering the enemy in some way.

The active player chooses one of their Wizards that is not fleeing. If that Wizard knows any Enchantment or Hex spells, the player may attempt to cast them now. If the spell is cast successfully, the inactive player may then make a dispel attempt. The active player then chooses another Wizard, repeating the process for all of the Wizards in their army.

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