Source: Warhammer: The Old World Online Rules Index

The Strategy Phase Sequence
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Work your way through the sub-phases shown in the summary below. The units in your army can generally act in the order you choose within each sub-phase, providing that you complete one sub-phase before moving onto the next.

  1. Start Of Turn
    The rules will often call upon a player to make certain tests or perform specific actions at the start of a turn. These things are done now.

  2. Command
    Some characters have special rules that may represent bold heroes seeking to inspire their comrades, or fabulous abilities granted by magic items. These special rules are used now.

  3. Conjuration
    Many Wizards use their magic to aid their allies in battle. Others use it to inflict terrible curses upon their enemies. Known respectively as Enchantment and Hex spells, these spells are cast now.

  4. Rally Fleeing Troops
    As warriors fall, many units turn tail and flee. During this sub-phase, you have a chance to rally any fleeing units. Those that are successful will return to the fray. Those that are not will continue to flee.

Next - Start of Turn