A chariot consists of several models – the chariot itself, the crew and (usually) the beasts that draw it – together making a single model. To represent this, a chariot model has a split profile. In game terms, this works as follows:
Unless noted otherwise, any special rules that apply to one element (chariot, crew or beasts) apply to the others as well.
This model uses the Movement characteristic of the beasts that draw it or, if there are no beasts, of the chariot itself.
The crew and beasts each use their own Weapon Skill, Ballistic Skill, Strength, Initiative and Attacks characteristics, and their own weapons.
In combat, all enemy rolls To Hit are made against the crew's Weapon Skill.
Impact Hits and/or Stomp Attacks use the chariot's Strength.
If the chariot is reduced to zero Wounds, the model as a whole is removed from play.