BackSource: Warhammer: The Old World Online Rules Index
Primal WarherdURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gor | 5 | 4 | 2 | 3 | 4 | 1 | 3 | 1 | 6 |
Ungor | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Foe-render | 5 | 4 | 2 | 3 | 4 | 1 | 3 | 2 | 7 |
Gors: Hand weapons
Ungors: Hand weapons and shields
Gors must take one of the following:
Additional hand weapons (Free)
Shields (Free)
Ungors must take one of the following:
Thrusting spears (Free)
Throwing spears (Free)
Any unit may:
Upgrade one Gor to a Foe-render (champion) (+7 points per unit)
Upgrade one Gor to a standard bearer (+5 points per unit)
Upgrade one Gor to a musician (+5 points per unit)
Purchase a magic standard worth up to 50 points
A Foe-render may:
Replace a hand weapon or its shields with a great weapon (Free)
Purchase magic items up to a total of 25 points
*When writing your muster list, a Primal Warherd must contain at least ten Gors and ten Ungors. Gors always occupy the front ranks of the unit, with Ungors making up the rear ranks. As long as any Gors remain in the unit, they will always push past any Ungors to get to the front rank.