BackSource: Warhammer: The Old World Online Rules Index

Victory Points (Battle March)
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As in most games of Warhammer: the Old World, to stand victorious in a game of Battle March a player must win the most Victory Points (VP). There are a number of ways in which VP can be won, all of which are detailed below. Whilst these may be familiar, players should note that there are some subtle differences in VP scoring between games of Battle Companies and games of Warhammer: the Old World played using larger armies.

Dead or Fled

The most usual way to win Victory Points is by destroying, routing or significantly reducing the fighting strength of enemy units:

  • Each enemy unit that has been destroyed or that has fled off the battlefield is worth a number of Victory Points equal to 100% of its points cost.

  • Each enemy unit that is fleeing at the end of the battle is worth a number of Victory Points equal to 50% of its points cost (rounding fractions up). For example, a unit that cost your opponent 150 points to field would be worth 75 Victory Points to you if it is fleeing when the battle ends.

  • Each enemy unit that has been reduced to 25% of its starting Unit Strength or less at the end of the battle or, if its Unit Strength is equal to its starting Wounds, to 25% of its starting Wounds or less at the end of the battle, is worth a number of Victory Points equal to 50% of its points cost (rounding fractions up).

The King is Dead

If the enemy General is slain, has fled off the battlefield or is fleeing when the game ends, you win a bonus of 50 Victory Points.

Trophies of War

You win a bonus of 25 Victory Points for every enemy standard claimed as a trophy, as described on page 200 of the Warhammer the Old World rulebook. Additionally, if the enemy Battle Standard Bearer is slain, has fled off the battlefield or is fleeing when the game ends, you win another bonus of 25 Victory Points.

Battlefield Objectives

For each battlefield objective a player controls at the end of each player's turn, they win a bonus of 10 Victory Points.

Controlling Battlefield Objectives: At the end of each turn, a battlefield objective can be controlled by any single unit that is within 3" of it, that has a Unit Strength of 5 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 3" of a battlefield objective, the closest unit controls it. If two or more eligible units are equally close to a battlefield objective, the unit with the higher Unit Strength controls it. If two or more eligible units are equally close to a battlefield objective and both have the same Unit Strength, the objective marker is 'contested' and neither unit controls it.

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