Source: Warhammer: The Old World Online Rules Index

Dark Ruins
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The Old World is littered with dark and mysterious ruins, forgotten relics of bygone eras. A dark aura invariably surrounds such tumbled down stones, and coiling mists hang around their edges. Dark ruins might include the remnants of collapsed walls standing in a forbidding forest dell, a rune-etched trilithon, or the desecrated tombs and mausoleums of a Garden of Morr.

Controlling Dark Ruins

Dark ruins are a building (impassable terrain) that can be occupied by a unit whose troop type is infantry and which has a Unit Strength of 20 or less, or by a character model of any troop type. Dark ruins are controlled by a unit that occupies them.

Dark Aura

If the unit occupying the dark ruins causes Fear or Terror, all enemy units must apply a -1 modifier to their Leadership characteristic when making a Leadership test due to Fear or Terror caused by the unit. If the unit occupying the dark ruins does not cause either Fear or Terror, it becomes immune to both Fear and Terror.

Defended Position

When an enemy unit charges a unit within dark ruins, it charges the feature itself rather than the model(s) within it. When charged in this way a unit treats all of its arcs as a front arc, meaning the enemy unit can claim no bonuses for a flank or rear charge. A unit that occupies dark ruins is always considered to be behind a defended low linear obstacle.

Duck & Cover

A unit that flees whilst occupying dark ruins does not move. The unit counts as fleeing and must rally as normal but, rather than run away, will seek cover in the safety of the walls.

In combat, a unit occupying dark ruins will not Give Ground or Fall Back in Good Order. Instead, the unit holds its ground and the combat continues. Should a unit occupying dark ruins Break and flee from combat, it is completely destroyed and removed from play.

Huddled Together

Should dark ruins ever be hit by a template, every model currently occupying it is considered to be underneath the template and risks being hit. However, due to the protection offered by the walls of the feature, they are hit on a D6 roll of 5+, rather than the usual 4+.

"Incoming!"

Should dark ruins ever be hit by a cannon whilst occupied, the unit within it suffers D3 Strength 4 hits, each with an AP of -1, as stones and shrapnel explode from the structure. The cannonball then stops immediately.

Victory Points

Controlling an important landmark is a significant achievement. To represent this, if either player controls this special feature at the end of the battle, that player is awarded a bonus of 100 Victory Points.

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