Fell weapons occasionally wash ashore from wrecked ships in the Sea of Claws, but their corrupt origins remain a mystery to whoever finds them.
BackSource: Warhammer: The Old World Online Rules Index
Flail of WrecksURL Copied!
URL Copied!
Magic Weapon45 points
| Range | Strength | Armour Piercing | Special Rules |
|---|---|---|---|
| Combat | S+2 | -2 | - |
Notes: The Strength modifier and Armour Bane (1) special rule apply only against enemy models the wielder charged this turn. Should the wielder make any rolls To Wound of a natural 1 during the Combat phase, their Initiative is reduced by 1 (to a minimum of 1) for the remainder of the game.