Some weapons are particularly well-suited to piercing armour, though they often require great skill.
Source: Warhammer: The Old World Online Rules Index
Armour Bane (X)URL Copied!
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If a model with this special rule rolls a natural 6 when making a roll To Wound, the Armour Piercing characteristic of its weapon is improved by the amount shown in brackets after the name of this special rule (shown here as 'X').
For example, if a natural 6 is rolled when rolling To Wound with a weapon that has an AP of ' - ' and the Armour Bane (1) special rule, its AP counts as being -1 when making an Armour Save roll against that wound.