Breaking the enemy, driving them from the field of battle and forcing them to flee to the distant hills is the surest way for an army to win the day. To represent this, Domination may be used as a Secondary objective. If so, the battlefield is divided into four equal quarters by drawing four imaginary lines - two from the middle of the two long board edges, and two from the middle of the two short edges - that meet in the centre of the battlefield, as shown opposite.
Controlling A Quarter
Control of each quarter of the battlefield is determined at the end of the game. To do this, the players add together the Unit Strength of each of their models that is completely within each quarter, not counting fleeing models. The player that has the highest Unit Strength within a quarter controls it.
Victory Points: For each quarter of the battlefield a player controls, they win a bonus of 100 VP. In addition:
If the Unit Strength of the models controlling a quarter is more than twice that of the enemy, the controlling player wins an additional 50 VP.
If a player controls a quarter uncontested i.e., if their opponent has a Unit Strength of zero within that quarter), the controlling player wins an additional 100 VP.