In matched play scenarios, a special feature is a terrain feature that represents an important landmark upon the battlefield. This might be a grand statue depicting noble heroes, an arcane monolith erected to channel magical energy, or some other towering edifice of unknown origin. To represent such a landmark, a special feature may be used as a Secondary objective.
A special feature is a terrain feature measuring no more than 6" at its widest point. All special features are impassable terrain over which no line of sight can be drawn.
Placing A Special Feature
Special features are placed when setting up the battlefield. A special feature must be placed in the centre of the battlefield. Once placed, a special feature does not scatter.
Controlling A Special Feature
During each Start of Turn sub-phase, a special feature can be controlled by a single Core unit that is within 6" of it, that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of a special feature, the closest unit controls it. If two or more eligible units are equally close to a special feature, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to a special feature and both have the same Unit Strength, the special feature is 'contested' and neither unit controls it.
Victory Points: Controlling an important landmark is a significant achievement. To represent this, if either player controls a special feature at the end of the battle, they win a bonus of 200 VP.
Special Rules
Unusual Properties
Special features are possessed of ever-changing and highly unusual properties. During any Start of Turn sub-phase in which a unit is determined to be in control of a special feature, that unit's controlling player rolls on the table below to determine the special features current unusual property. The controlling unit benefits from that unusual property until the end of that turn:
Unusual Properties Table
D6 | Unusual Property |
1-2 | A Tingle in the Air: The air around the special feature tingles strangely, and those that stand too close report of a funny taste in their mouths. |
3-4 | Honour Thy Forebears: Filled with a sense of righteous pride by the sight of this special feature, those that control it will defend it vigorously. Whilst a unit controls this special feature, it gains the Hatred (all enemies) special rule. |
5-6 | An Inspirational Sight: The special feature fills all who look upon it with courage and inspires them to ever greater acts of bravery. Whilst a unit controls this special feature, it gains the Unbreakable special rule. |