Source: Warhammer: The Old World Online Rules Index

Fleeing Through Enemy Units
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Sometimes, a fleeing unit will run through an enemy unit. This is obviously extremely perilous. To represent this, once a fleeing unit's movement is complete, make a 'Peril' test for each model in the unit that moved through an enemy unit, as shown in Fig 133.1. To make a Peril test, roll a D6. On a roll of 4+, the model escapes without incident. On a roll of 1-3, the model is struck by the enemy and loses a single Wound.

If the flee move would result in the fleeing unit ending up 'on top' of or within 1" of an enemy unit, it carries on fleeing straight forward until it is 1" away from the enemy unit, and will then halt.

Note that there is no limit to how many Peril tests a unit may be required to make during a single move.

133-1-flee-through-enemy-units
Fig 133.1 - Unit A must flee through an enemy unit, causing eight models to make a Peril test.

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