Source: Warhammer: The Old World Online Rules Index

Bombing Run
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Armed with mechanical racks that bristle with Grudgebuster bombs, Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations.

This model may perform a 'Bombing Run' attack against a single enemy unit that is not engaged in combat. To do so, this model must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this model's movement is complete, roll on the Bombing Run table below:

D6

Result

1

Premature Detonation: The release mechanism jams and a bomb explodes prematurely. This model loses a single Wound.

2

Dud: A solitary bomb is released, but fails to detonate before landing squarely upon the head of an unfortunate enemy. The enemy unit loses a single Wound.

3-4

Direct Hit: A cluster of bombs lands directly on-target. Place a large (5") blast template so that its central hole is directly over the centre of the enemy unit. Once placed, the template will scatter D6". Any model whose base lies underneath the template's final position risks being hit and suffering a single Strength 4 hit with an AP of -1.

5-6

Bombs Away: A cluster of bombs is released, falling over a wide area. Place two small (3") blast templates so that their central hole is over the enemy unit. Once placed, each template will scatter D6". Any model whose base lies underneath a template's final position risks being hit and suffering a single Strength 4 hit with an AP of -1.

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