An air of chill hangs about the Obsidian Sentinels, stilling the Winds of Magic and blinding the Mage-sight of those Wizards who would seek to harm the Celestial Dragon's realm.
BackSource: Warhammer: The Old World Online Rules Index
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An Obsidian Sentinel has the Magic Resistance (-2) special rule. In addition, any enemy Wizard that wishes to cast a spell whilst within 12" of one or more Obsidian Sentinels must first make a Leadership test. If this test is failed, the Wizard's Casting roll suffers a -3 modifier. If this test is passed, the Wizard's Casting roll suffers a -1 modifier.