As the enemy draws near, mobs of Night Goblins unleash Fanatics in a whirlwind of destruction.
BackSource: Warhammer: The Old World Online Rules Index
Release the Fanatics!URL Copied!
Fanatics are not placed on the battlefield at the start of the game. Instead, make a note of which Night Goblin units include Fanatics, and of how many they include. These units are referred to as 'concealing' units. Unless it is fleeing or in Marching Column, a concealing unit may release one or more of its Fanatics during any Start of Turn sub-phase.
When a Fanatic is released, it travels through the air to land spinning several feet away from its concealing unit, before embarking upon its erratic journey across the battlefield. To represent this, place the model so that its base is within 3" of its concealing unit and not touching the bases of any other models.
Fanatic Movement
During the Compulsory Moves sub-phase of the turn in which it was released, a Fanatic moves 2D6" in a direction chosen by its controlling player. During each and every other Compulsory Moves sub-phase, a Fanatic Moves 2D6" in a random direction. If a Fanatic's movement brings it into contact with a unit (friend or foe), it moves through that unit. Continue to move it in the same direction until it can be placed on the battlefield with its base not touching the bases of any other models.
Note that, unlike other models, Fanatics ignore the 1" rule.
Moving Through a Fanatic
Although dangerous, any unit may move through a Fanatic. Should a unit ever end its move 'on top' of a Fanatic, move the Fanatic by the shortest route possible until it can be placed on the battlefield with its base not touching the bases of any models.
Death of a Fanatic
Enemy units cannot charge a Fanatic, or otherwise attempt to engage a Fanatic in combat. However, a Fanatic can be targeted by enemy shooting as if it were a lone character. If a Fanatic finds itself lying fully or partially underneath a template, it risks being hit as normal. Should a Fanatic move into another Fanatic, they become entangled in one another’s chains and both are removed as casualties. If any natural double is rolled for a Fanatic’s movement, or if it moves into contact with any difficult, dangerous or impassable terrain, or any type of linear obstacle, it comes to a terminal stop, and is removed as a casualty. Finally, if a concealing unit is destroyed or flees the battlefield before its Fanatics have been released, they are also removed as casualties.