Though Galrauch fell to the powers of Chaos long ago, the indomitable spirit of the ancient Dragon still lingers deep within his warped body, desperately fighting to regain control for even the briefest moments.
Source: Warhammer: The Old World Online Rules Index
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During the Start of Turn sub-phase of each of your turns, make a Leadership test for Galrauch. If the test is passed, Galrauch is controlled as normal. If the test is failed, Galrauch's spirit rebels from within. Whilst Galrauch's spirit is rebelling:
His Level of Wizardry is reduced to 1 and he can only cast one spell per turn.
He becomes subject to the Random Movement (2D6) special rule.
If he is engaged in combat, he must direct D3 of his attacks against himself (rounding any fractions down). Any wounds that Galrauch causes against himself are added to the enemy's combat result score.