Elemental spirits descend upon the foe, enveloping them in a whirlwind of flickering shapes and ghostly gales.
As they try to advance, those afflicted find themselves waylaid by the grasping talons of unseen spirits and buffeted by spectral winds.
BackSource: Warhammer: The Old World Online Rules Index
Elemental spirits descend upon the foe, enveloping them in a whirlwind of flickering shapes and ghostly gales.
As they try to advance, those afflicted find themselves waylaid by the grasping talons of unseen spirits and buffeted by spectral winds.
Type | |
Casting Value | 10+ |
Range | 15" |
Until your next Start of Turn sub-phase, the target enemy unit becomes subject to the Random Movement (D6) special rule.