Source: Warhammer: The Old World Online Rules Index

Lore of Hashut
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The Chaos Dwarfs study forge-craft, weapon making and the dark magics of Hashut himself in equal measure. Using this forbidden lore, they forge their terrible weapons and craft their arcane devices.

A Wizard with the 'Lore of Hashut' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Channelling the malediction that inflicts their own twisted body, the sorcerer turns the dark curse of Hashut upon their enemies, causing their bones to petrify and their flesh to grow grey and brittle, before crumbling to dust.

Type

Magic Missile

Casting Value

9+

Range

18"

This spell can only target enemy characters. However, it may target any enemy character that is within range and that the caster can draw a line of sight to, regardless of the usual rules for targeting characters, and may even target an enemy character that has joined a unit or that is engaged in combat.

The target enemy character must immediately make a Toughness test. If this test is passed, it suffers D3 Strength 2 hits, each with an AP of -. If, however, this test is failed, it suffers D3+2 Strength 5 hits, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal).

The sorcerer summons forth a hellish storm of choking hot ash, scalding and blinding anything and anyone unfortunate enough to be caught in its path.

Type

Hex

Casting Value

10+

Range

Self

Until your next Start of Turn sub-phase, all enemy units suffer a -1 modifier to any rolls To Hit made whilst within 9" of the caster's model (rolls of a natural 6 are unaffected).

The fiery breath of Hashut erupts around the sorcerer, engulfing their body and scorching their foes.

Type

Assailment

Casting Value

9+

Range

Combat

A single enemy unit the caster is engaged in combat with suffers D3+1 Strength 4 hits, each with an AP of -1. These hits have the Flaming Attacks special rule.