Source: Warhammer: The Old World Online Rules Index

Lore of Mork
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Goblin Shamans delight in casting cunning curses upon their enemies. These petty charms are intended to disrupt and confuse the foe, leaving them vulnerable to sneaky attacks

A Wizard with the 'Lore of Mork' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

The Shaman points a bony finger at the enemy and utters a curse. Almost immediately, buckles begin to break and rivets pop, causing armour plates to slip.

Type

Hex

Casting Value

8+

Range

18"

Remains in Play. Whilst this spell is in play, the target enemy unit must re-roll any Armour Save roll of a natural 6.

The Shaman begins vigorously scratching and cackling maniacally, their antics causing their enemies to feel uncomfortably hot and itchy.

Type

Hex

Casting Value

9+

Range

15"

Until your next Start of Turn sub-phase, the target enemy unit suffers a -D3 modifier to its Toughness and Initiative characteristics (to a minimum of 1).

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