Source: Warhammer: The Old World Online Rules Index

Lore of Troll Magic
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In addition to the Lores of Magic detailed in the Warhammer: the Old World rulebook, some Wizards, especially those with an affinity for Trolls, may know spells from the Lore of Troll Magic. As usual, if it is stated that a Wizard knows spells from one of a number of given Lores of Magic, you must choose one of these Lores when writing your muster list.

Gesturing lazily with a crooked staff, the caster enhances and sharpens the minds of those nearby, giving them a clearer look upon the world.

Type

Enchantment

Casting Value

8+

Range

Self

Remains in Play. Whilst this spell is in play, friendly units within the Command range of this model may re-roll any failed Stupidity tests. Additionally, if a friendly unit within the Command range of this model when this spell is cast failed its Stupidity test during the Start of Turn sub-phase of the same turn, it may immediately make this test again.

Spitting a guttural incantation, the caster launches a ball of sickly green and yellow Troll vomit toward the enemy, scorching flesh and dissolving armour.

Type

Magic Missile

Casting Value

8+

Range

18"

Place a small (3") blast template so that its central hole is directly over the centre of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template's final position risks being hit and suffering a Strength 3 hit with an AP of -2.

Under the beguiling influence of this crude magic, even the most experienced warriors can quickly find themselves hopelessly confused and at a loss for what to do.

Type

Hex

Casting Value

9+

Range

15"

Remains in Play. Whilst this spell is in play, the target enemy unit becomes subject to the Stupidity special rule and reduces their Leadership characteristic by 1.

Through arcane means or by simply being reminded how hungry they are, the assembled Trolls race forward with a sudden burst of vigour.

Type

Conveyance

Casting Value

8+

Range

Self

Until the end of this turn, all friendly units that have the Stupidity special rule and are within 12" of the caster gain a +2 modifier to their Movement characteristic.

A deluge of foul swamp water and unmentionable waste is spun into a swirling tornado and unleashed onto the battlefield.

Type

Magical Vortex

Casting Value

9+

Range

18"

Remains in Play. Place a small (3") blast template so that its central hole is within 18" of thecaster. Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a random direction during every Start of Turn sub-phase. Any enemy unit the moving template touches or moves over suffers D3+3 Strength 4 hits, each with an AP of -2.

With an almighty belch, the caster heaves a stream of burning bile across their foes as the battlelines clash.

Type

Assailment

Casting Value

8+

Range

Combat

Place a flame template so that the narrow end touches the caster's base edge and the broad end is over a unit they are engaged in combat with. Any model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 3 hit with an AP of -2.

Drawing on the regenerative properties of theTrolls, the caster channels that enhanced healing towards those in harm's way.

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