BackSource: Warhammer: The Old World Online Rules Index

Lore of Yang
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In the teaching of Feng Shi sorcery, the Winds of Magic are divided into two groups: Yin and Yang. Through long years of study, Yang Mages learn to control the tumultuous blustering of the Winds of Magic. As masters of the elements and the heavens, they wield magic that is bright, vibrant and extremely powerful.

A Wizard with the 'Lore of Yang' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.

Blazing starlight leaps from the Wizard's fingertips, dancing and forming a simulacrum of the constellation of the Dragon Emperor above the battlefield.

Type

Magic Missile

Casting Value

7+/11+

Range

18"

If this spell is cast with a casting result of 7 or more, the target enemy unit suffers D6+1 Strength 4 hits, each with an AP of -. If this spell is cast with a casting result of 11 or more, the target enemy unit suffers 2D6+2 Strength 4 hits, each with an AP of -1.

With a word of power from the Wizard, the earth cracks and buckles as it is transformed into ramparts upon which gleaming battlements burn with celestial flame.

Type

Enchantment

Casting Value

9+

Range

12"

Remains in Play. The target friendly unit gains a 6+ Ward save against any wounds suffered. In addition, every model within the front rank of an enemy unit that ends its charge move in base contact with the target unit whilst this spell is in play must make a Dangerous Terrain test. Any Wounds lost are counted as 'unsaved wounds inflicted' when calculating the combat result. However, whilst this spell is in play the target unit cannot march or charge. This spell may target a friendly unit engaged in combat.

Calling upon the elemental energies of earth and heaven, the Wizard and those around them become imbued with the pure power of the Yang.

Type

Enchantment

Casting Value

9+/12+

Range

Self

If this spell is cast with a casting result of 9 or more, the caster, their mount and any unit they have joined, gain a +1 modifier to their Weapon Skill and Strength characteristics (to a maximum of 10), and gain the Flaming Attacks special rule. If this spell is cast with a casting result of 12 or more, all friendly units that are within the caster's Command range when this spell is cast gain a + 1 modifier to their Weapon Skill and Strength characteristics (to a maximum of 10), and gain the Flaming Attacks special rule. This spell lasts until the end of this turn.

Next - Lore of Yin