The Old World is dotted with many important landmarks, be they watchtowers, arcane monoliths, grand mausoleums and more besides. Many battles are fought around such landmarks, and very often control of the feature is a great boon to an army, either in terms of morale, position, or something more ethereal.
This scenario represents a battle fought for control of a special feature – a significant terrain feature at the centre of the table. This may be any special feature.
Set-up
Place terrain as described. In addition, place a single special feature in the centre of the battlefield (players should agree which special feature to use from the terrain available).
Deployment
Once the battlefield has been set up, the winner of a roll-off chooses which player will deploy the first unit. The winner of this roll-off must also choose their deployment zone (A or B), as shown on the map opposite. Players deploy their armies using the alternating units method.
First Turn
Once deployment is complete, the winner of a roll-off takes the first turn. The player that finished deploying their army first adds +1 to their roll.
Game Length
Before the game begins, players can choose to play a 'fixed' length game or a 'random' length game:
Fixed Game Length: The battle will last for six rounds, until one side concedes, or until the time limit agreed by the players is reached.
Random Game Length: The battle will last a random number of rounds or until one side concedes. Starting at the end of the fifth round, roll a D6 at the end of each round. Add the round number to the dice roll. If the total is 10 or more, the battle ends immediately. If the total is less than 10 then the battle continues for at least one more round.
Scenario Special Rules
This scenario has no special rules.
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner. The player that controls the special feature at the end of the battle wins a bonus of 200 Victory Points (in addition to any bonus controlling the special feature may normally give).
Historical Recreation
The battle of the Lonely Reaver's Point watchtower was by no means a grand affair. It was fought between lowly peasants, eking a meagre existence as fishermen along the hostile coastline of Bretonnia, and a ragtag warband of Goblin raiders, likely forced down from the Pale Sisters by Orc aggression. The armies used to recreate the battle, then, should be equally humble.
The Bretonnian army should contain no knights of any type – only peasant soldiers. The Goblin army should contain no Orcs of any type – only Goblins. Beyond this, there are no restrictions, and including war machines and Wizards will only add to the chaotic fun and confusion.
This should be a fun battle to recreate and, more than any other discussed in this section, players are encouraged to abandon army composition rules, and even points values, when recreating the Lonely Tower. The less constrained by such rules the players are, the more fun the game will be.