Athel Loren is infested with all manner of capricious and unpredictable spirits. These beings can change form at will, often appearing as shining orbs or malevolent pixies. Collectively known as 'Spites', these beings often attach themselves to mighty heroes.
Some models drawn from the Wood Elf Realms army list may be accompanied by Forest Spites, chosen from those detailed below. Each Spite may only be chosen once per army.
Note that Spites are not magic items, and are therefore unaffected by anything that affects magic items.
These malicious spites of gruesome appearance dwell in dark places. They delight in terrifying unsuspecting intruders and take great joy from the horror they instil into their prey.
This model and any unit it has joined gains the Terror special rule.
Aggressive defenders of Athel Loren, Malevolents dart through the air in the wake of Asrai arrows, descending upon their victims with needle-like talons and vicious fangs.
Wood Elf Nobles and Waystalkers only. An enemy model hit by one or more shooting attacks made by this model's Asrai longbow suffers an additional D3 Strength 2 hits, each with an AP of -. These hits have the Armour Bane (1) special rule.
Mischiefs appear as glowing orbs of light that dart around the heads of their enemies, befuddling the minds of mortals.
During the Combat phase, a single enemy unit that is in base contact with this model suffers a -1 modifier to both its Weapon Skill and Initiative characteristics.
Spites often hide within the cloaks of their hosts, awaiting the opportunity to attack any who draw too near.
When this model's combat is chosen during Step 1 of the Combat phase, a single enemy unit it is engaged with suffers D3 Strength 2 hits, each with an AP of -1.
These creatures are much feared within Athel Loren, for they only appear in times of woe. Outsiders who feel their gaze upon them experience a deep and unnerving sense of dread.
Unless this model is fleeing, enemy units that are within 6" of this model suffer a -1 modifier to their Leadership characteristic when making a Fear, Panic or Terror test (to a minimum of 2).
Netlings scurry over their host with feverish abandon. Any enemy that attempts to strike the host will find their weapon snagged in a web of magical filaments.
Whilst this model is engaged in a challenge, its opponent in the challenge suffers a -1 modifier to its rolls To Hit.
As they bound from branch, to bow, to cloak, Luminescents leave behind a magical spoor. Should they alight upon a weapon of any kind, their presence bestows a minor enchantment.
This model and any unit it has joined gains the Magical Attacks special rule.