These magic items are unique to Wood Elf Realms armies. These can be purchased by models within a Wood Elf Realms army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.
Magic Weapons
When this spear strikes, the fury and rage of the wielder is channelled into the body of the foe with appalling and destructive force.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | -2 | - |
Notes: When the wielder of the Spear of Twilight makes a roll To Wound, a roll of 3+ is always a success, regardless of the target's Toughness.
Aggrieved by his fate, Vaul poured much of his rage into this mighty warbow during its creation.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
32" | S+1 | -2 | - |
Notes: Once per game, unless the wielder moved during the previous Movement phase, Vaul's Wrath can be shot like a bolt thrower, using the Through & Through special rule.
The swirling and delicate patterns inscribed into these matched swords assume a life of their own when sunlight falls upon them, dazzling and distracting the bearer's opponent.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | - | - |
Notes: The wielder of the Blades of Loec may re-roll any failed rolls To Wound.
Strung with a single hair from the head of Ariel, Queen of Loren, the wielder of the Bow of Loren is the Fey Queen's champion, striking down her enemies with unnaturally swift precision.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
32" | S | - | - |
Notes: The Bow of Loren counts as an Asrai longbow. The wielder of the Bow of Loren may make a number of shooting attacks equal to their Attacks characteristic, rather than the usual one. This model does not suffer any modifiers for firing multiple shots.
Amongst the most finely crafted weapons in all Athel Loren, this blade is said to be able to slice through steel without pause.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+1 | -1 | - |
Notes: Enemy models must re-roll any successful Armour Save rolls against wounds caused by this weapon.
Gifted to those favoured by Orion, this enchanted spear has struck the dark hearts of many beasts over the centuries.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | -2 | - |
Notes: The Hunt Master's Pride may only be taken by models in an Orion's Wild Hunt of Infamy. The Multiple Wounds (2) special rule applies only against models whose troop type is monstrous infantry, monstrous cavalry, monstrous creature or behemoth.
All in Athel Loren know how swiftly fire can consume all in its path when left unchecked, which is why the Wood Elves only turn to it under the most dire circumstance.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | -1 | - |
A malicious spirit dwells within the body of this light and elegant bow, ever eager to punish its wielder if a shot misses its target.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
32" | S | - | - |
Notes: Asyendi's Bane counts as an Asrai longbow. The wielder of Asyendi's Bane may re-roll a single failed roll To Hit made during the Shooting phase. However, if the re-roll also fails to hit, the wielder suffers a single Strength 3 hit with an AP of -.
Magic Armour
This enchanted great helm imbues its wearer with the furious spirit of Orion himself.
May be worn with other armour. The wearer of the Helm of the Hunt improves their armour value by 1 (to a maximum of 2+). In addition, the wearer has a +1 modifier to both their Weapon Skill and Attacks characteristics during a turn in which they charge.
This enchanted armour fills the wearer with the vitality of spring, instilling them with power and quickly healing their wound.
The Mantle of Rebirth is a suit of light armour. In addition, its wearer has the Regeneration (5+) special rule.
Woven by the eldest Branchwraiths, this armour is only gifted to one chosen by Athel Loren itself.
Railarian's Mantle is a suit of light armour. In addition, whilst its wearer is within 6" of a woodland terrain feature, they have a 4+ Ward save against any wounds suffered.
The wearer draws upon the power of the wind to carry them across the battlefield with great haste.
Models whose troop type is regular infantry or heavy infantry only. The Cloak of Tumbling Leaves is a suit of light armour. In addition, its wearer has the Fly (10) and Swiftstride special rule. However, the wearer cannot join a unit.
Talismans
The eccentric Merciw held the concepts of personal honour and fairness in unusually high esteem.
The Strength characteristic of the bearer of Merciw's Locus cannot be modified by any weapon. However, the Strength characteristic of any model that directs its attacks against the bearer during the Combat phase cannot be modified by any weapon either.
A token of the Mage Queen's goodwill, those who bear her gifts are shielded from the baleful magic of their enemies!
The bearer of Ariel's Favour has the Magic Resistance (-2) special rule.
Enemies that view this brooch become entranced by its hypnotic colours and patterns.
Enemy models must make a Leadership test before making any rolls To Hit against the wearer of the Glamourweave during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Those who bear the trinkets gifted by Orion know that their spear will strike true and their arrows will soar unhindered.
Single Use. The bearer of Orion's Favour can re-roll any failed rolls To Hit and/or To Wound made during the Combat phase.
Magic Standards
Known as the Groves of Eternity, Talsyn is the largest and most prosperous region of Athel Loren, its heraldry a rallying point for all the Asrai.
Battle Standard Bearer in a Host of Talsyn Army of Infamy only. A model carrying the Tapestry of Talsyn increases their Command Range to 18". In addition, friendly units within the bearer's Command Range improve their Leadership characteristic by 1 (to a maximum of 10).
The malevolence of the spirits that reside within the Wildwood clings to this tattered banner, chilling the souls of those that cast their gaze upon it.
A unit carrying the Banner of the Wildwood gains the Fear special rule. If the unit already has the Fear special rule, it instead gains the Terror special rule.
The tattered threads of this ancient standard resound with Orion's eagerness for battle.
A unit carrying the Banner of the Hunter King gains the Vanguard special rule.
When the Horn of the Wild Hunt sounds, this great banner is unfurled and Orion's warriors feel the call of the hunt echo through their veins.
The Banner of the Wild Hunt may only be taken by a model in an Orion's Wild Hunt of Infamy. When calculating its combat result, a unit carrying the Banner of the Wild Hunt may claim an additional bonus of +1 combat result point. In addition, the unit may re-roll Pursuit rolls.
As the mists cloud the forest before dawn, so too do they now shield those faithful to Athel Loren from harm.
The bearer of the Standard of Morning's Chill can cast the Swirling Mists spell from the Lore of the Wilds as a Bound Spell, with a Power Level of 2.
Adorned with symbols of spring, this standard fills the Asrai with uncanny speed.
A unit carrying the Banner of Springtide gains the Quick Shot special rule.
This banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren.
When calculating its combat result, a unit carrying the Banner of the Eternal Queen may claim an additional bonus of +1 combat result point if it is within 6" of a woodland terrain feature.
Glimmering with the light of the midsummer sun, this shining pennant reveals the enemies of Athel Loren no matter where they may try to hide.
A unit carrying the Banner of Midsummer's Eve gains the Ignores Cover special rule.
Enchanted Items
The screams of all who have met death within the bounds of Athel Loren emit from within this crystal.
Unless the bearer of the Wraithstone is fleeing, enemy units suffer a -1 modifier to their Leadership characteristic (to a minimum of 2) whilst within 6" of the bearer.
A glittering circlet of gold adorned with a resplendent set of antlers, this exquisite headpiece is as deadly as it is beautiful.
The Crown of Antlers gives its wearer the Armour Bane (1) and Impact Hits (D3) special rule. This Impact Hit has an Armour Piercing characteristic of -2.
When shot from a longbow, a Hail of Doom arrow splits into dozens of deadly shards.
Single use. Models with Asrai longbow only. A Hail of Doom Arrow can be fired as normal from the bearer's Asrai longbow. If the roll To Hit is successful, place a small (3") blast template so that its central hole is directly over the centre of the target unit. Any model whose base lies underneath the template risks being hit and suffering a single Strength 4 hit with an AP of -1 and the Magical Attacks special rule.
Some of the most mysterious hidden pathways within the depths of Athel Loren can only be unlocked with the power of ancient moonstones.
Single Use. The wearer of the Moonstone of Hidden Ways may cast the Forest Walker spell from the Lore of Athel Loren as a Bound spell with a Power Level of 3.
These arrows wail when they draw blood, chilling the soul of even the bravest warrior.
Single use. Models with Asrai longbow only. A Wailing Arrow can be fired as normal from the bearer's Asrai longbow. Any unit that suffers an unsaved wound from this shot must make a Panic test as if it had taken heavy casualties.
Coated in virulent toxins harvested from the depths of the Wild Wood, blight-tipped arrows need only nick the flesh to bring about a slow and painful death.
Single use. Models with Asrai longbow only. A Blight-Tipped Arrow can be fired as normal from the bearer's Asrai longbow. If an enemy model suffers an unsaved wound from a Blight-Tipped Arrow, at the beginning of each subsequent Start of Turn sub-phase that model must make a Toughness test. If the test is failed, the model immediately suffers a single wound with no armour or Regeneration saves permitted (Ward saves may be attempted as normal).
Arcane Items
This twisted and thorny orb of ebony wood speaks to the trees in the bitterest words of vengeance and spite, exhorting them to strike down all who intrude upon them.
Unless the bearer of the Deepwood Sphere is fleeing or engaged in combat, they may use it when an enemy Wizard that is within 6" of a woodland terrain feature successfully casts a spell. If they do so, no dispel attempt can be made and the spell is cast as normal. Once the spell has been resolved, the enemy Wizard immediately suffers D3 Strength 4 hits, each with an AP of -1.
This crooked staff awakens the power of Athel Loren itself against those enemies that would use their magic to harm it.
Whilst within 3" of a woodland terrain feature, the bearer of the Oaken Stave increases their Dispel range by 3". Additionally, whilst within 3" of a woodland terrain feature, the bearer may roll an extra D6 when making the Dispel roll and discard the lowest result.
At the height of summer, when the great forest is filled with life, the magic of the Wood Elves reaches the peak of its power.
Once per turn, the bearer of the Orb of Midsummer may re-roll a Casting roll.
Fashioned from the innately magical Wych Elm tree, this humble wand allows its bearer to easily bend the Winds of Magic to their will.
Once per turn, if they are within 3" of a woodland terrain feature, the bearer of the Wand of Wych Elm may re-roll a failed Casting roll.
Upon the eve of battle, Ariel, beloved Queen of Athel Loren, infuses arcane vessels with a measure of her power. These tokens she gifts to her most favoured mages.
Single Use. The bearer of the Sigil of the Mage Queen may use it before making a Casting roll. If they do, they may apply a +2 modifier to that Casting roll.
Crafted from the heartwood of an ancient oak felled deep within the darkest depths of the great forest, this pendant allows its bearer to tap into the power of Athel Loren itself.
In addition to the Lores of Magic they may normally know spells from, the bearer of a Heartwood Pendant may know spells from the Lore of the Wilds.