Source: Warhammer: The Old World Online Rules Index

Standard Runes
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Standard runes can only be inscribed upon a standard carried by a Battle Standard Bearer or by a standard bearer within a unit that has the option to purchase Standard runes. A standard cannot have more than three Standard runes. A unit joined by a Battle Standard Bearer is considered to also be carrying their standard.

Master Rune of Grungni(Magic Standard)80 points

This rune stirs the Winds of Magic until their swirling forces protect those that march beneath it.

Battle Standard Bearer only. A unit carrying a standard inscribed with the Master Rune of Grungni has a 5+ Ward save against any wounds suffered. In addition, whilst within 6" of the model carrying this standard, friendly units have a 6+ Ward save against any wounds suffered during the Shooting phase.

Master Rune of Stromni Redbeard(Magic Standard)75 points

This rune was first carved onto the Battle Standard of Durgin, son of Grindo, son of Grimnir.

When calculating its combat result, any friendly unit within the Command range of the model carrying the standard inscribed with the Master Rune of Stromni Redbeard may claim an additional bonus of +1 combat result point.

Master Rune of Hesitation(Magic Standard)45 points

The presence of this rune causes the enemy to hesitate before the Dwarfen throng and falter in their charge.

An enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Hesitation does not count as having charged for the purposes of choosing which weapon to use or using any special rules it may have.

Note that the unit carrying this rune still counts as having been charged by the enemy unit.

Rune of Confusion(Magic Standard)35 points

Under the shadow of this rune, the enthusiasm of charging enemies quickly wanes.

Any enemy unit that charges the front arc of a unit carrying a standard inscribed with the Rune of Confusion makes a disordered charge.

Rune of Fear(Magic Standard)30 points

Those that carry this banner to battle seem to tower over the enemy, looming like mythical giants.

A unit carrying a standard inscribed with the Rune of Fear gains the Fear special rule.

Rune of Battle(Magic Standard)25 points

In ages past, even lesser strongholds and fortified mines had a standard bearing this humble rune.

When calculating its combat result, a unit carrying a standard inscribed with a Rune of Battle may claim an additional bonus of +1 combat result point.

Strollaz' Rune(Magic Standard)25 points

Tireless by nature, Dwarfs that march beneath Strollaz' Rune become relentless in their advance.

A unit carrying a standard inscribed with Strollaz' Rune gains the Vanguard special rule.

Rune of Courage(Magic Standard)15 points

This inspirational rune further bolsters the already considerable courage of all Dwarfs near it.

A unit carrying a standard inscribed with the Rune of Courage automatically passes any Fear or Terror tests it is required to make.

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