Source: Warhammer: The Old World Online Rules Index

The Battle of Châlons
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The Beastmen answered the roaring challenge of the White Lions with braying and bellowing of their own, the foul creatures snatching up their weapons and surging into the treeline without order or strategy. Even as the first of the Children of Chaos hurled themselves upon the axes of his warriors, Korhil ordered the White Lions to begin giving ground to the Beastmen. The Captain of the White Lions knew that for his plan to work, he would need to draw the Beastmen as far from the herdstone as he could without allowing his forces to be run down and slaughtered...

Historical Recreation

This moonlit encounter in the Forest of Châlons was fought between the Woodsman of Chrace, under the command of Korhil Lionmane, and a herd of ferocious Beastmen. To represent this, the players should write two muster lists (one for the attacker and one for the defender) as follows:

The Attacker

The attacker should write a single 2,500 points muster list using the Chracian Warhost Army of Infamy composition list. The General of this army must be Korhil Lionmane, Captain of the White Lions and must include at least one unit of Shadow Warriors.

The Defender

The defender should write a single 2,500 points muster list using the Beastmen Brayherds Grand Army composition list found in Ravening Hordes. This army must include at least one Beastmen Shaman.

Alternatively, this scenario may be played with any two armies of the players' choosing.

Set-up

Place terrain as described. In addition, place a large stone monolith as shown on the map below to represent the Herdstone:

The Herdstone: A special feature measuring up to 6" at its widest point. The Herdstone counts as both an Arcane Monolith and a Monument of Glory.

Deployment

The defender must deploy at least one Wizard from their army within 3" of the Herdstone. Next, they deploy the rest of their army anywhere in the defender's deployment zone as shown on the map. Once complete, the attacker deploys their entire army within the attacker's deployment zone, as shown on the map opposite.

battle-of-chalons

First Turn

In this scenario, the attacker will automatically take the first turn.

Game Length

The battle will last for six rounds or until one side concedes.

Scenario Special Rules

Drawn To Battle: All units in the defender's army gain the Impetuous special rule. If they already have the Impetuous special rule, then they must apply a -1 modifier when rolling to see if they must charge or may act as normal.

Victory!

Once the battle has ended, use Victory Points to determine which player is the winner, as described in the Warhammer: the Old World rulebook. The player who controls the Herdstone at the end of the battle wins a bonus of 150 Victory Points (in addition to any bonus controlling the special feature may normally give).

Once the battle has ended, use Victory Points to determine which player is the winner, as described in the Warhammer: the Old World rulebook. The player who controls the Herdstone at the end of the battle wins a bonus of 150 Victory Points (in addition to any bonus controlling the special feature may normally give). In addition, at the end of the game:

  • The defending player wins a bonus 100 Victory Points for each Wizard in their army that is still alive at the end of the game.

  • The attacking player wins a bonus 100 Victory Points for each Wizard in the defender's army that has been slain.