Far to the north of the Old World, beneath dark and storm-laden skies, mighty champions of the Ruinous Powers roam the Shadowlands accompanied by their warbands, seeking out rivals to battle in the hope of attracting the gaze of the gods and earning eternal glory. Those that are found wanting are cast down by their rivals, their lives offered to the Ruinous Powers in bloody tribute. Those that stand victorious garner the attention of the Dark Gods and earn their dubious blessings.
BackSource: Warhammer: The Old World Online Rules Index
War in the ShadowlandsURL Copied!
Historical Recreation
When Frydaal the Chainmaker began leading her fleets south to conquer the lands of the Empire, many were the chieftains of Norsca and aspiring champions of Chaos that sought to earn the right to sail with her. Across the Shadowlands, warbands clashed, slaying their rivals and looting their encampments by the score to prove their worth. This scenario represents one such clash.
The Armies
Each player should write a 500 points muster list, as described in the Battle March rules, using either the Warriors of Chaos Grand Army composition list, or the Wolves of the Sea Army of Infamy composition list.
Alternatively, this scenario may be played with any two armies of the players' choosing.
Set-up
This battle takes place in the frozen expanse of the Shadowlands, where endless tundra stretches as far as the eye can see, broken only occasionally by twisted forests and rocky outcrops, beneath a dark and stormy sky from which the laughter of Dark Gods echoes.
The battlefield should measure 30" x 44" and should be left fairly barren, with only a few rocky outcroppings and areas of raised ground placed sporadically across the battlefield.
Place terrain as described. In addition, place two battlefield objectives (as described in the Battle March rules), representing valuable supplies and treasures, as shown on the map below:

Deployment
Once the battlefield has been set up, the winner of a roll-off chooses which player will deploy the first unit. The winner of this roll-off must also choose their deployment zone (A or B), as shown on the map above. Players deploy their armies using the alternating units method.
First Turn
Once deployment is complete, players fight a 'Warrior's Duel' (see below) to determine who takes the first turn.
Game Length
Before the game begins, players can choose to play a 'fixed' length game or a random length game:
Fixed Game Length: The battle will last for five rounds, or until one side concedes.
Random Game Length: The battle will last a random number of rounds or until one side concedes. Starting at the end of the fourth round, roll a D6 at the end of each round. Add the round number to the dice roll. If the score is 8 or more, the battle ends immediately. If the total is less than 8 then the battle continues for at least one more round.
Scenario Special Rules
Warrior's Duel: Instead of rolling off to determine which player takes the first turn, both players choose a single unit champion with a Wounds characteristic of 1 whose troop type is infantry or cavalry from within their army to fight in a Warrior's Duel.
The chosen combatants then fight as if engaged in a challenge, fighting as many rounds of combat as necessary to determine a victor. Once a victor has been determined, that model may roll once on the Gaze of the Gods table before returning to their unit. That model's controlling player then takes the first turn. If both champions are slain, or if either player does not have a champion eligible to take part in the duel, the players must roll off as normal.
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner, as described in the Battle March rules. In addition, each player wins a bonus of 25 Victory Points for each enemy champion or character slain during a challenge (including the Warrior's Duel) by a champion or character within their army.