BackSource: Warhammer: The Old World Online Rules Index

Looting & Pillaging
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Armies march to war in the company of vast wagon trains laden with vital supplies. To the enemy, such baggage trains offer a tantalising target, for not only can a foes strength and courage be sapped by the loss of rations and wargear, but looted weapons and vittles are welcomed enthusiastically when presented to a camp of hungry warriors.

Historical Recreation

At every opportunity, Frydaal's invaders would descend upon the rearguard of Westerland's armies, looting and pillaging their supplies. This scenario represents one such attack.

The Armies

Each player should write a 500 or 750 points muster list, as described in the Battle March rules. The attacker should use either the Warriors of Chaos Grand Army composition list, or the Wolves of the Sea Army of Infamy composition list. The defender should use either the Empire of Man Grand Army composition list, or the City-state of Nuln Army of Infamy composition list.

Alternatively, this scenario may be played with any two armies of the players' choosing. In such cases, the players should decide who will be the attacker and who will be the defender.

Set-up

Battles such as this were common in the northern reaches of the Empire throughout Frydaal's campaigns of destruction, but can occur anywhere in the Old World, from the high passes of the Vaults, to the arid wastes of the Badlands or the rolling pastures of the Empire.

The battlefield should measure 30" x 44" and should feature terrain appropriate to the armies. Terrain should be grouped close to the short battlefield edges, creating an open area through which the defender's baggage train can advance.

Place terrain as described. In addition, the defender places a single baggage train, represented by a miniature diorama occupying a 60 x 100 mm base, within their deployment zone, as shown on the map below:

looting-and-pillaging

Deployment

The defender deploys their army in defence of their baggage train, within the defender's deployment zone, as shown on the map above. Once complete, the attacker deploys their entire army within the attacker's deployment zone.

First Turn

In this scenario, the attacker will automatically take the first turn.

Game Length

The battle will last for four rounds or until one side concedes.

Scenario Special Rules

Controlling the Baggage Train: The baggage train can be controlled by a single unit that is within 6" of it, that has a Unit Strength of 5 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of a baggage train, the closest unit controls it. If two or more eligible enemy units are equally close, the baggage train is 'contested' and neither unit controls it.

Looting the Baggage Train: An attacking unit with a Unit Strength of 5 or more can attempt to loot the baggage train by moving into base contact with it during the Remaining Moves sub-phase of any of its turns. Whilst an attacking unit is in base contact with the baggage train it will continue to loot it and cannot shoot or cast spells.

If, at the end of any turn, an attacking unit is still in base contact with the baggage train, has a Unit Strength of 5 or more, is not engaged in combat and is not fleeing, that unit earns one Loot point. A unit loses its Loot points if it Breaks and flees from combat or is completely destroyed in combat.

Victory!

Once the battle has ended, use Victory Points to determine which player is the winner. In addition, at the end of the game:

  • The defending player wins a bonus of 100 VP if they control the baggage train.

  • The attacking player wins a bonus of 15 VP per Loot point held by a unit that is not fleeing.

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