BackSource: Warhammer: The Old World Online Rules Index

Hallowed Ground
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Be it in the frozen wilderness of the Shadowlands or within the borders of the Empire, when invading armies march to war they advance quickly, seizing territory and taking possession of significant landmarks. But seldom do the defenders of invaded lands sit idly by, instead mounting valiant defences to prevent the enemy's vanguard driving them from their own lands.

Historical Recreation

This battle, and many like it, took place along the sparsely populated northern coast of the Wasteland as the invasion of Frydaal the Chainmaker intensified. No longer content with looting and raiding, Norscan raiders began to seize land, driving the defenders back.

The Armies

Each player should write a 500 or 750 points muster list, as described in the Battle March rules (see Arcane Journal - the War of Settra's Fury), or a 1,000 points muster list as described in the Warhammer: the Old World rulebook. The attacker should use either the Warriors of Chaos Grand Army composition list (see Ravening Hordes), or the Wolves of the Sea Army of Infamy composition list (see Arcane Journal - Warriors of Chaos). The defender should use either the Empire of Man Grand Army composition list, or the City-state of Nuln Army of Infamy composition list.

Alternatively, this scenario may be played with any two armies of the players' choosing.

Set-up

This battle took place upon the northern coasts of the Wasteland, a desolate region of Westerland dominated by marshes and quagmires. But such battles can occur anywhere in the Old World where invading forces attempt to oust defending armies from their lands.

The battlefield should measure 30" x 44" and should be left fairly barren, with only a few rocky outcroppings and areas of raised ground placed sporadically across the battlefield.

Place terrain as described. In addition, the defender places a single landmark, measuring no more than 4" at its widest point, in the centre of the battlefield, as shown on the map below:

hallowed-ground

Deployment

Once the battlefield has been set up, the winner of a roll-off chooses which player will deploy the first unit. The winner of this roll-off must also choose their deployment zone A or B), as shown on the map above. Players deploy their armies using the alternating units method.

First Turn

Once deployment is complete, the winner of a roll-off chooses who takes the first turn.

Game Length

The battle will last for five rounds, or until one side concedes.

Scenario Special Rules

The Landmark: During each Start of Turn sub-phase, the landmark can be controlled by a single unit that is within 3" of it, that has a Unit Strength of 5 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 3" of the landmark, the closest unit controls it. If two or more eligible enemy units are equally close, the landmark is 'contested' and neither unit controls it.

When calculating combat results, a unit that controls the landmark may claim an additional bonus of +1 combat result point.

Victory!

Once the battle has ended, use Victory Points to determine which player is the winner.

In addition, at the end of the game, divide the battlefield into four equal quarters by drawing four imaginary lines - two from the middle of the two long board edges, and two from the middle of the two short edges - that meet in the centre of the battlefield. Each player then adds together the Unit Strength of each of their models that is completely within each quarter, not counting fleeing models. The player that has the highest Unit Strength within a quarter controls it.

  • For each quarter of the battlefield a player controls, they win a bonus of 50 VP.

  • Finally, if either player controls the landmark at the end of the battle, they win a bonus of 100 VP.

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