Source: Warhammer: The Old World Online Rules Index

Hellcannon Misfire Table
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D6

Result

1

Free at Last! The Daemon breaks loose. Every unit (friend or foe) within 3D6" suffers D6 Strength 5 hits, each with an AP of -1. Once these hits are resolved, the Hellcannon is removed from play as a casualty.

2-4

Chomp! The Hellcannon's handlers are sucked towards the furnace of the ravenous Daemon. Remove one of the Hellcannon's Chaos Dwarf Handlers.

5-6

Blooood! The Hellcannon breaks its chains, immediately moving 3D6" as if it were subject to the Random Movement special rule and as if this were the Compulsory Moves sub-phase.

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