BackSource: Warhammer: The Old World Online Rules Index
HerdstonesURL Copied!
0-1 Per Army (100 points)
A Herdstone is a unique type of special feature, measuring no more than 6" at its widest point. Unless stated otherwise, a single Herdstone may be included as a Special choice in any Beastmen Brayherds army made using any army composition list. A Herdstone is an impassable terrain feature and must be fielded as presented here.
Alternatively, if the players agree, a special feature specified by a scenario can be replaced with a Herdstone.
Placing a Heardstone
Once the players have finished placing terrain and have rolled for deployment, a Beastmen Brayherds player whose muster list includes a Herdstone may place it on the battlefield. The Herdstone may be placed anywhere on the battlefield that is not within their opponent's deployment zone and not within 6" of the centre of the battlefield.
Alternatively, if the Herdstone is replacing a special feature specified by a scenario, it must be placed as described by the scenario.
Controlling a Heardstone
A Herdstone can be controlled by a single unit that is within 6" of it, that has a Unit Strength of five or more and that is not fleeing. If two or more eligible units belonging to opposing armies are within 6', the unit closest to the Herdstone controls it. If two units belonging to opposing armies are equally close, the Herdstone is 'contested' and neither unit controls it.
Special Rules
"A Tingle in the Air": The air around a Herdstone tingles strangely, and those that stand too close report of a funny taste in their mouths. The unit that controls the Herdstone gains Magic Resistance (-1).
Bestial Fury: Beneath the shadow of a Herdstone, Beastmen fight with terrible ferocity, shedding blood and gore in honour of the Ruinous Powers. If the Herdstone is controlled by a Beastmen Brayherds unit, friendly Beastmen Brayherds units that are within 12" of the Herdstone may re-roll any rolls To Wound of a natural 1 made whilst it is engaged in combat.
Dark Sorcery: The Winds of Magic flow strangely around a Herdstone, as if warped by its malevolence. If the Herdstone is controlled by a Beastmen Brayherds unit, friendly Beastmen Brayherds Wizards that are within 12" of the Herdstone gain a +1 modifier to their Casting rolls, and enemy Wizards that are within 12" of the Herdstone suffer a -1 modifier to their Casting rolls.
Fearsome Edifice: Covered with strange sigils daubed in blood, an aura of evil surrounds a Herdstone. Whilst within 12" of a Herdstone that is controlled by a Beastmen Brayherds unit, enemy units suffer a -1 modifier to their Leadership characteristic when making a Leadership test due to Fear, Panic or Terror.
Victory Points: As with all special features, a Herdstone is an important landmark and controlling one at the end of a battle is a significant achievement. To represent this, if either player controls a Herdstone at the end of the battle, that player is awarded a bonus of 200 Victory Points.