BackSource: Warhammer: The Old World Online Rules Index

Leering Spirit
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Leering spirits creep ahead of Kralmaw, corrupting the minds and bodies of the innocent.

When Kralmaw is deployed, place a Leering Spirit marker anywhere on the battlefield that is not within 8" of an enemy unit. Once placed, a Leering Spirit marker does not move but has a 360° line of sight. The marker cannot be charged, targeted or attacked in any way. However, if Kralmaw is removed from play as a casualty, the Leering Spirit marker is also removed from play. During the Shooting phase of each of Kralmaw's turns, the Leering Spirit marker may cast the Devolve spell from the Lore of Beasts as a Bound Spell with a Power Level of 3.

Note that the Leering Spirit marker is ignored for the purposes of movement, combat and line of sight, as if it was not there. Should the presence of it interfere with the position of units, simply make note of its position and move it aside, replacing it when convenient to do so.

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