An Anvil of Doom is crafted with the express intention of attracting the Winds of Magic. The runic inlays enable a skilled smith to channel these into their work, thus creating the rune magic their people are famed for. In battle, certain runic devices can be forged and then broken, unleashing their full might upon the foe.
Source: Warhammer: The Old World Online Rules Index
Strike the RunesURL Copied!
An Anvil of Doom can cast the following Bound spells, with a Power Level of 3: Rune of Oath & Steel, Rune of Hearth & Home, Rune of Haste & Urgency & Rune of Wrath & Ruin
Dwarf mail hardens, each suit of armour remembering the hammer blows that forged it.
Type | |
Casting Value | 7+/11+ |
Range | 24" |
If this Bound spell is cast with a casting result of 7 or more, the target friendly unit may re-roll any failed Armour Save rolls. If this Bound spell is cast with a casting result of 11 or more, the target friendly unit may re-roll any failed Armour Save rolls and improves its armour value by 1 (to a maximum of 2+). This spell lasts until your next Start of Turn sub-phase.
Dawi hearts fill with a mighty desire to defend their hold, clan and ancestors.
Type | |
Casting Value | 7+ |
Range |
Until your next Start of Turn sub-phase, all friendly Dwarf units within 21" of the Anvil of Doom gain the Immune To Psychology special rule.
As the runes are struck, time slows around the marching Dwarf throng.
Type | |
Casting Value | 10+ |
Range | 24" |
If the target friendly unit is not fleeing and has already moved during this Movement phase, it may immediately move again.
The very earth cracks beneath the feet of the enemy, venting forth fire and sulphur.
Type | |
Casting Value | 9+ |
Range | 27" |
The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -2.