The Wizard creates a magical barrier of shifting darkness and howling wind around the enemy. This barrier snatches the enemy's missiles from the air and swallows the tips of their spears, instantly turning the lethal power of these weapons back upon their bearers.
BackSource: Warhammer: The Old World Online Rules Index
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Signature Spell
Type | |
Casting Value | 9+ |
Range | 15" |
Until your next Start of Turn sub-phase, any rolls To Hit of a natural 1 made by the target enemy unit during either the Shooting phase or the Combat phase result in a Strength 3 hit with an AP of -1 which must be resolved against the target enemy unit. This spell may target an enemy unit engaged in combat.