Source: Warhammer: The Old World Online Rules Index

Lore of Daemons
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A Daemon’s sorcerous powers – indeed its entire being – are fixed at the moment of creation. Daemons cannot grow, develop or learn as mortals can. Those Daemons steeped in the mysteries of magic were created with that knowledge and, though it rarely grows or diminishes, such power is a primal expression of the Dark Gods’ will.

A Wizard with 'Lore of Daemons' special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells that corresponds to their Daemonic Alignment listed below.

A debilitating cloud of noxious air forms, swirling around the battlefield and infecting all it touches.

Type

Magical Vortex

Casting Value

7+

Range

12"

Daemons of Nurgle only. Remains in Play. Place a small (3") blast template so that its central hole is within 12" of the caster. Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a random direction during every Start of Turn sub-phase. Any unit (friend or foe, but not including Daemons of Nurgle) the moving template touches or moves over suffers a -1 modifier to its Toughness characteristic for the remainder of the turn.

The Daemon's unnatural song peels away the enchantments that protect its enemies and its perverse melody boggles their wits.

Type

Hex

Casting Value

10+

Range

12"

Daemons of Slaanesh only. Remains in Play. If this spell is cast, the effects of any enchantment spell previously cast on the target unit immediately expire. In addition, whilst this spell is in play, the target unit becomes subject to the Stupidity special rule.

As the cackling Daemon prances and gestures, pink flames rise from the earth to envelope its enemies.

The Daemon cackles maniacally as the warping magic of Tzeentch flows through its enemies, sending waves of mutation through their minds and bodies.

Type

Hex

Casting Value

8+/12+

Range

12"

Daemons of Tzeentch only. If this spell is cast with a casting result of 8 or more, the target enemy unit suffers a -D3 modifier to one of the following characteristics (to a minimum of 1, chosen by the casting player). If this spell is cast with a casting result of 12 or more, the target enemy unit suffers a -D3 modifier to two of the following characteristics (to a minimum of 1, chosen by the casting player). This spell lasts until your next Start of Turn sub-phase:

  • Weapon Skill

  • Strength

  • Toughness