BackSource: Warhammer: The Old World Online Rules Index
Marauder HorsemenURL Copied!
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Marauder Horseman | - | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
| Marauder Horsemaster | - | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
| Warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - |
Marauder Horseman: Hand weapons, light armour and shields
Warhorse: Iron-shod hooves (counts as a hand weapon)
The entire unit may take one of the following:
Cavalry spears (Free)
Throwing spears (Free)
Flails (+1 point per model)
The entire unit may take throwing axes (+1 point per model)
The entire unit may belong to a single Chaotic Cult:
The Cult of the Bloodied Hound (+1 point per model)
The Cult of the Carrion Crow (+1 point per model)
The Cult of the Slithering Serpent (+1 point per model)
The Cult of the Fell Raptor (+1 point per model)
Any unit may:
Upgrade one model to a Marauder Horsemaster (champion) (+7 points per unit)
Upgrade one model to a standard bearer (+5 points per unit)
Upgrade one model to a musician (+5 points per unit)
A Marauder Horsemaster may purchase magic items up to a total of 25 points
The entire unit may purchase a single Chaotic Trait
0-1 unit per 1,000 points may:
Have the Ambushers special rule (+1 point per model)
Replace the Close Order special rule with Skirmishers (Free)
Purchase a magic standard worth up to 50 points