BackSource: Warhammer: The Old World Online Rules Index

Wood Elf Realms - Reference
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NameMWSBSSTWIALdUnit CategoryTroop TypeBase SizeUnit SizeArmour ValueEquipmentSpecial Rules
Araloth, Lord of Talsyn
Araloth, Lord of Talsyn
5
8
7
4
3
3
8
4
10
25 x 25 mm
1

Heavy armour, shield and the Spear of Talsyn

Boldest of the Bold, Evasive, Favour of the Goddess, Move Through Cover, Rallying Cry, Skaryn the Eye Thief, Strike First, Stubborn
Bear of Loren
Bear of Loren
5
4
-
4
4
2
3
2
6
25 x 50 mm

Claws, fangs, tusks and teeth (counts as hand weapons)

Armoured Hide (1), Cleaving Blow, Fear, Motley Crew, Run with the Pack, Skirmishers
Beast Keeper
Beast Keeper
5
4
4
3
3
1
4
1
8
25 x 25 mm

Hand weapon and light armour

Elven Reflexes, Motley Crew, Move Through Cover, Run with the Pack, Skirmishers
Branchwraith
Branchwraith
5
6
6
4
4
2
6
2
8
30 x 30 mm
1

Hand weapon and sapwood flesh (counts as light armour)

Fear, Flammable, Immune to Psychology, Lore of Athel Loren, Magical Attacks, Move Through Cover, Regeneration (6+), Tree Spirit

Magic Lores: Battle Magic, Elementalism, Illusion

Deepwood Hound
Deepwood Hound
9
4
-
3
3
1
3
1
5
25 x 50 mm
1-3

Claws, fangs, tusks and teeth (counts as hand weapons)

Motley Crew, Run with the Pack, Skirmishers, Warband
Deepwood Scouts
Deepwood Scout
5
4
4
3
3
1
4
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Open Order, Scouts, Skirmishers
—  Lord's Bowman
5
4
5
3
3
1
4
1
8
Dryads
Dryad
5
4
4
3
4
1
4
2
8
30 x 30 mm
5+

Hand weapons and sapwood flesh (counts as light armour)

Fear, Flammable, Immune to Psychology, Magical Attacks, Move Through Cover, Open Order, Regeneration (6+), Skirmishers, Stubborn, Tree Spirit
—  Nymph
5
4
4
3
4
1
4
3
8
Elven Steed
Elven Steed
9
3
-
3
-
-
4
1
-
30 x 60 mm
1

Hooves (counts as a hand weapon)

Fast Cavalry, Swiftstride
Eternal Guard
Eternal Guard
5
5
4
3
3
1
4
1
9
25 x 25 mm
5+

Hand weapons, Asrai spears and light armour

Close Order, Elven Reflexes, Martial Prowess, Move Through Cover, Stubborn
—  Eternal Warden
5
5
4
3
3
1
4
2
9
Forest Cat
Forest Cat
7
4
-
3
3
1
4
1
5
25 x 50 mm
1-3

Claws, fangs, tusks and teeth (counts as hand weapons)

Armour Bane (1), Motley Crew, Run with the Pack, Skirmishers
Forest Dragon
Forest Dragons
6
6
-
7
(+3)
(+6)
4
6
-
60 x 100 mm
1

Wicked claws, serrated maw, soporific breath and draconic scales (counts as full plate armour)

Close Order, Fly (10), Large Target, Stomp Attacks (D6), Swiftstride, Terror
Glade Captain
Glade Captain
5
6
6
4
3
2
5
3
9
25 x 25 mm
1

Hand weapon, Asrai longbow and light armour

The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First
Glade Guard
Glade Guard
5
4
4
3
3
1
4
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Move Through Cover, Open Order
—  Lord's Bowman
5
4
5
3
3
1
4
1
8
Glade Lord
Glade Lord
5
7
7
4
3
3
6
4
10
25 x 25 mm
1

Hand weapon, Asrai longbow and light armour

The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First
Glade Riders
Glade Rider
-
4
4
3
3
1
4
1
8
30 x 60 mm
5+

Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride
—  Glade Knight
-
4
5
3
3
1
4
1
8
—  Elven Steed
9
3
-
3
-
-
4
1
-
Great Eagle
Great Eagle
2
5
0
4
4
3
4
3
6
50 x 50 mm
1

Wicked claws and serrated maw

Close Order, Fear, Fly (10), Stomp Attacks (1), Swiftstride
Great Eagle (Mount)
Great Eagle (Mount)
2
5
-
4
(+1)
(+1)
4
3
-
50 x 50 mm
1

Wicked claws and serrated maw

Close Order, Fear, Fly (10), Stomp Attacks (1), Swiftstride
Great Stag
Great Stag
8
4
-
5
(+1)
(+1)
4
2
-
50 x 50 mm
1

Mighty antlers

Armoured Hide (2), Crown of Antlers, Fear, First Charge, Impact Hits (1), Move Through Cover, Stomp Attacks (1), Swiftstride
Guardians of Talsyn
Guardian of Talsyn
5
5
4
3
3
1
4
2
9
25 x 25 mm
5+

Hand weapon, Asrai spear and light armour

Close Order, Drilled, Elven Reflexes, Martial Prowess, Move Through Cover, Parry, Stubborn, Veteran
—  Watchmaster
5
5
4
3
3
1
4
3
9
Orion, the King in the Woods
Orion, the King in the Woods
9
8
6
5
5
5
8
5
10
50 x 50 mm (Orion), 25 x 50mm (Hounds of Orion)
3*

Cloak of Isha, Hawks Talon, Horn of the Wild Hunt, Spear of Kurnous

Fear, Frenzy, Immune to Psychology, Magic Resistance (-2), Move Through Cover, Open Order*, Stomp Attacks (D3+2), Strike First, Terror, Unbreakable
Shadowdancer
Shadowdancer
5
8
6
4
3
2
7
3
8
25 x 25 mm
1

Hand weapon

Evasive, Furious Charge, Immune to Psychology, Loner, Move Through Cover, Strike First, Talismanic Tattoos, Troubadour of Loec

Magic Lores: Battle Magic, Illusion

Sisters of the Thorn
Sister of the Thorn
-
4
5
3
3
1
4
1
9
30 x 60 mm
5+

Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride
—  Handmaiden of the Thorn
-
4
6
3
3
1
4
2
9
—  Steed of Isha
8
3
-
4
-
-
4
1
-
Spellsinger
Spellsinger
5
4
4
3
3
2
4
1
8
25 x 25 mm
1

Hand weapon

Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Magic Lores: Battle Magic, Elementalism, High Magic, Illusion

Spellweaver
Spellweaver
5
4
4
3
3
3
4
2
8
25 x 25 mm
1

Hand weapon

Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Magic Lores: Battle Magic, Elementalism, High Magic, Illusion

Sylvan Boar
Sylvan Boar
6
3
-
4
4
1
3
1
5
25 x 50 mm
1-3

Claws, fangs, tusks and teeth (counts as hand weapons)

Furious Charge, Motley Crew, Razor Tusks, Run with the Pack, Skirmishers
Tree Kin
Tree Kin
5
4
4
4
5
3
3
3
8
50 x 50 mm
2+

Hand weapons and hardwood flesh (counts as heavy armour)

Armour Bane (2), Close Order, Fear, Flammable, Immune to Psychology, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (1), Stubborn, Tree Spirit, Tree Whack
—  Elder
5
4
4
4
5
3
3
4
8
Treeman
Treeman
5
6
4
5
6
5
2
5
9
50 x 50 mm (min), 50 x 75 mm (max)
1

Oaken fists, Strangleroots and arboreal armour (counts as full plate armour)

Armour Bane (1), Close Order, Flammable, Immune to Psychology, Large Target, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack
Treeman Ancient
Treeman Ancient
5
5
5
5
6
6
2
3
10
50 x 50 mm (min), 50 x 75 mm (max)
1

Oaken fists, Strangleroots and arboreal armour (counts as full plate armour)

Close Order, Flammable, Immune to Psychology, Large Target, Lore of Athel Loren, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack

Magic Lores: Battle Magic, Elementalism

Unicorn
Unicorn
10
4
-
4
-
(+1)
5
2
-
40 x 60 mm
1

Hooves and horn (counts as a hand weapon)

Armour Bane (2, Unicorn only), Armoured Hide (1), Beguiling Aura, Counter Charge, Magical Attacks, Stomp Attacks (1), Swiftstride
Wardancers
Wardancer
5
6
4
3
3
1
6
1
8
25 x 25 mm
5+

Hand weapons

Dances of Loec, Evasive, Furious Charge, Immune to Psychology, Loner, Motley Crew, Move Through Cover, Open Order, Skirmishers, Strike First, Talismanic Tattoos
—  Bladesinger
5
6
4
3
3
1
6
2
8
Warden of Talsyn
Warden of Talsyn
5
7
4
4
3
3
6
4
9
25 x 25 mm

Hand weapon, Asrai spear and light armour

Close Order, Courage Beyond Compare, Drilled, Elven Reflexes, Immune to Psychology, Move Through Cover, Parry, Strike First, Stubborn
Warhawk
Warhawk
2
3
-
4
(+1)
-
4
2
-
50 x 50 mm
1

Wicked claws

Evasive, Fear, Feigned Flight, Fly (10), Swiftstride
Warhawk Riders
Warhawk Rider
-
4
4
3
4
2
4
1
8
50 x 50 mm
3+

Elven Reflexes, Evasive, Fear, Feigned Flight, Fire & Flee, Fly (10), Skirmishers, Swiftstride
—  Wind Rider
-
4
5
3
4
2
4
2
8
—  Warhawk
2
3
-
4
-
-
4
2
-
Waystalker
Waystalker
5
6
7
4
3
2
5
2
8
25 x 25 mm
1

Hand weapon and Asrai longbow

Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignores Cover, Move Through Cover, Scouts
Waywatchers
Waywatcher
5
4
5
3
3
1
5
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move Through Cover, Scouts, Skirmishers
—  Sentinel
5
4
6
3
3
1
5
1
8
Wild Riders
Wild Rider
-
5
4
4
3
1
5
1
9
30 x 60 mm
5+

Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Riders only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos
—  Wild Hunter
-
5
4
4
3
1
5
2
9
—  Steed of Kurnous
9
3
-
4
-
-
4
1
-
Wildwood Rangers
Wildwood Ranger
5
5
4
3
3
1
4
1
9
25 x 25 mm
5+

Hand weapons, ranger's glaives and light armour

Close Order, Elven Reflexes, Guardians of the Wildwood, Immune to Psychology, Move Through Cover
—  Wildwood Warden
5
5
4
3
3
1
4
2
9