Source: Warhammer: The Old World Online Rules Index

Wood Elf Realms - Reference
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NameMWSBSSTWIALdUnit CategoryTroop TypeBase SizeUnit SizeArmour ValueEquipmentSpecial Rules
Branchwraith
Branchwraith
5
6
6
4
4
2
6
2
8
30 x 30 mm
1

Hand weapon and sapwood flesh (counts as light armour)

Fear, Flammable, Immune to Psychology, Lore of Athel Loren, Magical Attacks, Move Through Cover, Regeneration (6+), Tree Spirit

Magic Lores: Battle Magic, Elementalism, Illusion

Deepwood Scouts
Deepwood Scout
5
4
4
3
3
1
4
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Evasive, Fire & Flee, Move Through Cover, Open Order, Scouts, Skirmishers
—  Lord's Bowman
5
4
5
3
3
1
4
1
8
Dryads
Dryad
5
4
4
3
4
1
4
2
8
30 x 30 mm
5+

Hand weapons and sapwood flesh (counts as light armour)

Fear, Flammable, Immune to Psychology, Magical Attacks, Move Through Cover, Open Order, Regeneration (6+), Skirmishers, Stubborn, Tree Spirit
—  Nymph
5
4
4
3
4
1
4
3
8
Elven Steed
Elven Steed
9
3
-
3
-
-
4
1
-
30 x 60 mm
1

Hooves (counts as a hand weapon)

Fast Cavalry, Swiftstride
Eternal Guard
Eternal Guard
5
5
4
3
3
1
4
1
9
25 x 25 mm
5+

Hand weapons, Asrai spears and light armour

Close Order, Elven Reflexes, Martial Prowess, Move Through Cover, Stubborn
—  Eternal Warden
5
5
4
3
3
1
4
2
9
Forest Dragon
Forest Dragons
6
6
-
7
(+3)
(+6)
4
6
-
60 x 100 mm
1

Wicked claws, serrated maw, soporific breath and draconic scales (counts as full plate armour)

Close Order, Fly (10), Large Target, Stomp Attacks (D6), Swiftstride, Terror
Glade Captain
Glade Captain
5
6
6
4
3
2
5
3
9
25 x 25 mm
1

Hand weapon, Asrai longbow and light armour

The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First
Glade Guard
Glade Guard
5
4
4
3
3
1
4
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Move Through Cover, Open Order
—  Lord's Bowman
5
4
5
3
3
1
4
1
8
Glade Lord
Glade Lord
5
7
7
4
3
3
6
4
10
25 x 25 mm
1

Hand weapon, Asrai longbow and light armour

The Arrow of Kurnous, Evasive, Fire & Flee, Ignores Cover, Move Through Cover, Rallying Cry, Strike First
Glade Riders
Glade Rider
-
4
4
3
3
1
4
1
8
30 x 60 mm
5+

Elven Reflexes, Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride
—  Glade Knight
-
4
5
3
3
1
4
1
8
—  Elven Steed
9
3
-
3
-
-
4
1
-
Great Eagle
Great Eagle
2
5
0
4
4
3
4
3
6
50 x 50 mm
1

Wicked claws and serrated maw

Close Order, Fear, Fly (10), Stomp Attacks (1), Swiftstride
Great Eagle (Mount)
Great Eagle (Mount)
2
5
-
4
(+1)
(+1)
4
3
-
50 x 50 mm
1

Wicked claws and serrated maw

Close Order, Fear, Fly (10), Stomp Attacks (1), Swiftstride
Great Stag
Great Stag
8
4
-
5
(+1)
(+1)
4
2
-
50 x 50mm
1

Mighty antlers

Armoured Hide (2), Crown of Antlers, Fear, First Charge, Impact Hits (1), Move Through Cover, Stomp Attacks (1), Swiftstride
Shadowdancer
Shadowdancer
5
8
6
4
3
2
7
3
8
25 x 25 mm
1

Hand weapon

Evasive, Furious Charge, Immune to Psychology, Loner, Move Through Cover, Strike First, Talismanic Tattoos, Troubadour of Loec

Magic Lores: Battle Magic, Illusion

Sisters of the Thorn
Sister of the Thorn
-
4
5
3
3
1
4
1
9
30 x 60 mm
5+

Daughters of Eternity, Deepwood Coven, Elven Reflexes, Fast Cavalry, Fire & Flee, Move Through Cover, Open Order, Poisoned Attacks, Swiftstride
—  Handmaiden of the Thorn
-
4
6
3
3
1
4
2
9
—  Steed of Isha
8
3
-
4
-
-
4
1
-
Spellsinger
Spellsinger
5
4
4
3
3
2
4
1
8
25 x 25 mm
1

Hand weapon

Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Magic Lores: Battle Magic, Elementalism, High Magic, Illusion

Spellweaver
Spellweaver
5
4
4
3
3
3
4
2
8
25 x 25 mm
1

Hand weapon

Elven Reflexes, Lore of Athel Loren, Magical Attacks, Move Through Cover

Magic Lores: Battle Magic, Elementalism, High Magic, Illusion

Tree Kin
Tree Kin
5
4
4
4
5
3
3
3
8
50 x 50 mm
2+

Hand weapons and hardwood flesh (counts as heavy armour)

Armour Bane (2), Close Order, Fear, Flammable, Immune to Psychology, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (1), Stubborn, Tree Spirit, Tree Whack
—  Elder
5
4
4
4
5
3
3
4
8
Treeman
Treeman
5
6
4
5
6
5
2
5
9
50 x 50 mm (min), 50 x 75 mm (max)
1

Oaken fists, Strangleroots and arboreal armour (counts as full plate armour)

Armour Bane (1), Close Order, Flammable, Immune to Psychology, Large Target, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack
Treeman Ancient
Treeman Ancient
5
5
5
5
6
6
2
3
10
50 x 50 mm (min), 50 x 75 mm (max)
1

Oaken fists, Strangleroots and arboreal armour (counts as full plate armour)

Close Order, Flammable, Immune to Psychology, Large Target, Lore of Athel Loren, Magical Attacks, Move Through Cover, Regeneration (5+), Stomp Attacks (D3), Stubborn, Terror, Timmm-berrr!, Tree Spirit, Tree Whack

Magic Lores: Battle Magic, Elementalism

Unicorn
Unicorn
10
4
-
4
-
(+1)
5
2
-
40 x 60 mm
1

Hooves and horn (counts as a hand weapon)

Armour Bane (2, Unicorn only), Armoured Hide (1), Beguiling Aura, Counter Charge, Magical Attacks, Stomp Attacks (1), Swiftstride
Wardancers
Wardancer
5
6
4
3
3
1
6
1
8
25 x 25 mm
5+

Hand weapons

Dances of Loec, Evasive, Furious Charge, Immune to Psychology, Loner, Motley Crew, Move Through Cover, Open Order, Skirmishers, Strike First, Talismanic Tattoos
—  Bladesinger
5
6
4
3
3
1
6
2
8
Warhawk
Warhawk
2
3
-
4
(+1)
-
4
2
-
50 x 50 mm
1

Wicked claws

Evasive, Fear, Feigned Flight, Fly (10), Swiftstride
Warhawk Riders
Warhawk Rider
-
4
4
3
4
2
4
1
8
50 x 50 mm
3+

Elven Reflexes, Evasive, Fear, Feigned Flight, Fire & Flee, Fly (10), Skirmishers, Swiftstride
—  Wind Rider
-
4
5
3
4
2
4
2
8
—  Warhawk
2
3
-
4
-
-
4
2
-
Waystalker
Waystalker
5
6
7
4
3
2
5
2
8
25 x 25 mm
1

Hand weapon and Asrai longbow

Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Hawk-eyed Archer, Ignores Cover, Move Through Cover, Scouts
Waywatchers
Waywatcher
5
4
5
3
3
1
5
1
8
25 x 25 mm
5+

Hand weapons and Asrai longbows

Elven Reflexes, Evasive, Feigned Flight, Fire & Flee, Ignores Cover, Move Through Cover, Scouts, Skirmishers
—  Sentinel
5
4
6
3
3
1
5
1
8
Wild Riders
Wild Rider
-
5
4
4
3
1
5
1
9
30 x 60 mm
5+

Counter Charge, Elven Reflexes, Fast Cavalry, Fear, Frenzy, Furious Charge (Riders only), Move Through Cover, Open Order, Swiftstride, Talismanic Tattoos
—  Wild Hunter
-
5
4
4
3
1
5
2
9
—  Steed of Kurnous
9
3
-
4
-
-
4
1
-
Wildwood Rangers
Wildwood Ranger
5
5
4
3
3
1
4
1
9
25 x 25 mm
5+

Hand weapons, ranger's glaives and light armour

Close Order, Elven Reflexes, Guardians of the Wildwood, Immune to Psychology, Move Through Cover
—  Wildwood Warden
5
5
4
3
3
1
4
2
9