Source: Warhammer: The Old World Online Rules Index

Dark Elves Magic Items
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These magic items are unique to Dark Elves armies. These can be purchased by models within a Dark Elves army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.

Magic Weapons

Executioner's Axe(Magic Weapon)70 points

A single blow from this huge, black-bladed weapon can cut any opponent in half.

RangeStrengthArmour PiercingSpecial Rules
CombatS-2-

Notes: When making a roll To Wound for a hit caused with the Executioner's Axe, a roll of 2+ is always a success, regardless of the target's Toughness.

Sword of Ruin(Magic Weapon)65 points

The wickedly sharp edge of the Sword of Ruin can cleave through armour as if it were air.

RangeStrengthArmour PiercingSpecial Rules
CombatS*-

Notes: No armour, Ward or Regeneration saves are permitted against wounds caused by the Sword of Ruin.

Lifetaker(Magic Weapon)35 points

Finely fashioned from blackest steel, Lifetaker fires bolts dipped in the venom of a Black Dragon.

RangeStrengthArmour PiercingSpecial Rules
24"3-1-

Whip of Agony(Magic Weapon)30 points

An heirloom of the feared Beastlords of clan Rakarth, the Whip of Agony inflicts enduring torment upon its victims.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: High Beastmasters only. Any enemy model that suffers one or more unsaved wounds from the Whip of Agony suffers a -1 modifier to its Toughness characteristic (to a minimum of 1) for the remainder of the game.

Magic Armour

Shield of Ghrond(Magic Armour)40 points

The Daemon-faced Shield of Ghrond consumes the strength of the enemy's attacks

The Shield of Ghrond is a shield. In addition, all attacks directed against its bearer suffer a -1 modifier to their Strength characteristic (to a minimum of 1).

Blood Armour(Magic Armour)30 points

When anointed with the blood of the foe, this armour becomes ever more endurable.

Models whose troop type is infantry or cavalry only. The Blood Armour is a suit of armour that gives its wearer an armour value of 5+. For each unsaved wound the wearer inflicts, this armour value is improved by 1, to a maximum of 2+.

Talismans

Pendant of Khaeleth(Talisman)40 points

The protection offered by this amulet grows to match the power of an enemy's attack.

The Pendant of Khaeleth gives its bearer a 5+ Ward save against any wounds suffered that were caused by an attack with a Strength of 4 or lower, and a 4+ Ward save against any wounds suffered that were caused by an attack with a Strength of 5 or higher.

Pearl of Infinite Bleakness(Talisman)15 points

Swirled with red and black veins, this magical pearl emits a soul-numbing aura.

The bearer of the Pearl of Infinite Bleakness and any unit they have joined gains the Immune to Psychology special rule.

Magic Standards

Banner of Nagarythe(Magic Standard)65 points

The personal banner of the Dread-King proclaims his reign over the Elven Kingdoms.

A unit carrying the Banner of Nagarythe gains the Stubborn special rule. In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.

Standard of Slaughter(Magic Standard)40 points

Anointed with the blood of an Ulthuan Elf, this banner exudes a sense of bitter determination.

When calculating its combat result during a turn in which it charged, a unit carrying the Standard of Slaughter may claim an additional bonus of +D3 combat result points.

Banner of Har Ganeth(Magic Standard)25 points

Under the influence of this ancient banner, warriors strike with deadly precision.

A unit carrying the Banner of Har Ganeth improves the Armour Piercing characteristic of its combat weapons by 1.

Cold-Blooded Banner(Magic Standard)20 points

Those that march beneath this Cold One blood-soaked banner display a steely discipline.

Single use. A unit carrying the Cold-blooded Banner may use it when making any test against its Leadership characteristic, including a Break test. When it does, it may roll an extra D6 and discard the highest result.

Enchanted Items

Black Dragon Egg(Enchanted Item)35 points

When a Black Dragon egg is eaten, the properties of the Dragon are temporarily passed on.

Single use. During the Command sub-phase of their turn, the bearer of a Black Dragon Egg can consume it. Until the end of that turn, the model has a Toughness characteristic of 6 (which cannot be improved further) and gains noxious breath.

Hydra's Tooth(Enchanted Item)30 points

Fangs are taken from the maw of a slain Hydra and crafted into deadly throwing weapons.

A Hydra's Tooth is a missile weapon with the following profile:

RangeStrengthArmour PiercingSpecial Rules
9"S-3-

Notes: This weapon can target a specific model within the target unit, such as a champion or a character.

The Guiding Eye(Enchanted Item)25 points

Set in black iron, this oval ruby grants mystical sight to the wearer.

Single use. The bearer of the Guiding Eye and any unit they have joined may re-roll any failed rolls To Hit made during the Shooting phase.

Arcane Items

Black Staff(Arcane Item)55 points

A Black Staff is the talisman of the High Mistresses of the Convent of Sorceresses.

The bearer of the Black Staff may use it when attempting to cast a spell. If they do so, roll an extra D6 when making the Casting roll and discard the lowest result. However, if a double 1 is rolled on any two of the dice rolled, the spell is miscast.

Tome of Furion(Arcane Item)15 points

Furion of Clar Karond inscribed his knowledge onto sheets of flayed skin.

The bearer of the Tome of Furion knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Focus Familiar*(Arcane Item)10 points

The Wizard channels their spells through the eyes of an arcane homunculus.

Single use. The owner of a Focus Familiar may use it when they attempt to cast a spell. Place a marker (such as a Familiar model) completely within 12" of the owner. The range and all effects of the spell are measured from this marker, rather than from the owner. If the spell requires a line of sight, this is determined from the marker (which has a 360° vision arc).

*Extremely Common