As Champions of Chaos slaughter their way across the battlefields of the world, their deeds attract the attention of the Ruinous Powers. This is both a blessing and a curse, for many mutations pleasing to the gods are anathema to those they are thrust upon.
To represent these strange attributes, some characters may be given Gifts of Chaos. A Gift does not affect a character's mount (should they have one). Each Gift may only be chosen once per army.
An air of oppression radiates from the champion, reducing the will of the bravest to that of a craven child.
Unless this character is fleeing, any enemy unit that is required to make a Fear or Terror test whilst within this character's Command range does so with an additional -1 modifier to its Leadership characteristic (to a minimum of 2).
The Champion's flesh crawls with ætheric energy, turning aside the blows of the enemy.
This character cannot be wounded by a roll To Wound of 2, regardless of the Strength of the attack.
Gifted with an extra arm, the Champion rains many blows upon their enemies.
This character (but not their mount) has a +1 modifier to their Attacks characteristic.
The air around the Champion seethes with chaotic energy, obscuring them from the arrows of the enemy.
Any enemy model that targets this character or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.
An enchanting aura hangs about the Champion, ensnaring the mind and slowing the limbs of enemies that venture too close.
Enemy units engaged in combat with this character cannot use the Strike First special rule. Enemy models that do not have the Strike First special rule become subject to the Strike Last special rule instead.
The Champion's damned form exudes an aura of pain which wracks their enemies with crippling agony.
Once per game, when this character's combat is chosen during Step 1.1 of the Choose & Fight Combat sub-phase, a single enemy unit they are engaged with suffers D6 Strength 3 hits, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal).
The Champion is worshipped as a god by their mortal followers, who see in them the power of Chaos made manifest.
Unless this character is fleeing, friendly units of Chaos Marauders and Marauder Horsemen gain a +1 modifier to their Leadership characteristic whilst within this character's Command range (to a maximum of 10).
The Champion's blood is a boiling, acidic ichor. Those who would harm them find themselves splashed with hissing, burning liquid.
For every Wound this character loses during a challenge, their enemy suffers a Strength 4 hit, with an AP of -2.
The Champion's flesh is saturated with a toxic slime that seeps from their skin, poisoning anything it touches.
This character (but not their mount) has the Poisoned Attacks special rule.