These magic items are unique to Kingdom of Bretonnia armies. These can be purchased by models within a Kingdom of Bretonnia army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.
Magic Weapons
This large hand-and-a-half sword has been passed down from knight to knight, aiding generations of heroes on their noble quests.
Single-Handed:
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+1 | -1 | - |
Double-Handed:
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+2 | -2 | - |
Notes: The Sword of the Quest has two profiles. You must choose which the wielder will use at the start of each round of a combat.
In the hands of young Bretonnian heroes throughout the kingdom's many errantry wars, this keen lance has struck down scores of Orcs, Goblins and Beastmen.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+2 | -2 | - |
Notes: The Crusader's Lance may only be taken by a model in an Errantry Crusade Army of Infamy whose troop type is cavalry or monster only. The Crusader's Lance can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge), the model must use its hand weapon instead.
This mighty blade has powerful enchantments against evil bound into it. Its long and bloody history has seen its wielders kill enough fantastical creatures to fill a menagerie many times over.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | - | - |
Notes: When making a roll To Wound for a hit caused with the Sword of Heroes, a roll of 5+ is always a success, regardless of the target's Toughness.
This unbreakable lance is crafted from the heart of the Major Oak, the largest tree in Bretonnia, which was shattered by lightning the moment Gilles was struck down.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+3 | -3 | - |
Notes: Models whose troop type is cavalry or monster only. The Heartwood Lance can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.
This mighty morning star has a hatred of magical trickery and unholy artefacts. It will entangle and rip a magic weapon from the hands of any foe.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+1 | -1 | - |
Notes: Any magic weapon carried by an enemy model that suffers one or more unsaved wounds from the Morning Star of Fracasse is destroyed and cannot be used for the remainder of the game.
Enchanted to ensure it never lost its razor-sharp edge while felling lumber, this tool, turned weapon of war, can sever limbs and sunder armour in a single swing.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+2 | -3 | - |
Notes: The Frontier Axe may only be taken by a model in a Bretonnian Exiles Army of Infamy.
Imbued with the courage of Gilles le Breton himself, this sword fills the wielder with the fortitude to face down any enemy.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+2 | -1 | - |
Even those tough enough to survive a pummeling from this mighty warhammer are left disoriented and staggered by its heavy blows, making them vulnerable to any further onslaught.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+1 | - | - |
Notes: Any enemy model that suffers one or more unsaved wounds from the Foebreaker must immediately make a Toughness test. If the test is failed, the wounded model suffers a -1 modifier to its Weapon Skill and Attacks characteristics (to a minimum of 1) until the end of the next Combat phase.
Magic Armour
Inscribed with the words of the Grail Vow, the blessings of the Lady shine upon the wearer.
The Gilded Cuirass is a suit of heavy armour. In addition, its wearer has the Regeneration (5+) special rule.
Whilst the wearer's faith in the Lady of the Lake holds fast, so too shall the wards of protection placed upon this armour.
Models with the Grail Vow whose troop type is infantry or cavalry only. The Anointed Armour is a suit of heavy armour. In addition, as long as the wearer has the Blessing of the Lady, they are immune to the Killing Blow and Multiple Wounds (X) special rules. If the wearer suffers an unsaved wound from an attack with either of these special rules, they lose a single Wound. Should the wearer ever lose the Blessing of the Lady, this effect is lost.
This ornate helm, a gift from the Dwarf King Grundhar, bears a potent rune of protection.
May be worn with other armour. The wearer of the Gromril Great Helm improves their armour value by 1 (to a maximum of 2+). In addition, the wearer may re-roll any roll of a natural 1 made when making an Armour Save roll.
Covered in large, sharpened spines, this deadly looking shield is as dangerous as any mace.
The Ironspike Shield may only be taken by a model in a Bretonnian Exiles Army of Infamy. The Ironspike Shield is a shield. Whenever an opponent rolls a natural 1 To Hit or To Wound the wielder of the Ironspike Shield in combat, they immediately suffer a Strength 3 hit with an AP of -1.
Talismans
The power of the Lady floods through her most devoted warriors, giving them strength to endure the most grievous wounds.
Models with the Grail Vow only. Single use. When the wearer of the Grail Pendant loses their last Wound, roll a D6. On a roll of 2+, the Wound is not lost.
Though it may appear as junk to others, some warriors dare not enter the fray without some charm they had about their person when they first escaped death.
A Lucky Heirloom may only be taken by a model in a Bretonnian Exiles Army of Infamy. Once per round, the bearer of the Lucky Heirloom can re-roll a single failed roll To Hit or To Wound, or re-roll a failed Armour Save or Ward Save roll.
Legend has it that Elena continued fighting the Goblin hordes even as the venom of a thousand spider bites coursed through her veins.
The bearer is immune to the Poisoned Attacks special rule. If the bearer is wounded by an attack with this special rule, the attacker must roll To Wound as normal.
Sirienne, as skilled at conventional arts as she was at the art of magic, crafted this exquisite charm into a likeness of the Lady.
Models whose troop type is infantry or cavalry only. The bearer is immune to the Multiple Wounds (X) special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.
Magic Standards
This finely crafted standard depicts the Lady's first meeting with Gilles le Breton, the first king of Bretonnia, inspiring courage and valour in all who fight alongside it.
A unit carrying the Banner of the Lady's Grace ignores all negative modifiers to its Leadership characteristic.
Knights who ride under this banner sing lustily and cry in joy for the sheer love of battle.
A unit carrying the Valorous Standard rolls 3D6 when making a Break test and discards the highest result.
The morning after a battle, the victorious knights awaken to find their exploits depicted within this enchanted tapestry.
Any enemy standard captured by a unit carrying the Conqueror's Tapestry is worth 100 Victory Points as a trophy of war.
Those that fight beneath this silken banner are inspired to ever greater acts of heroism, hoping that maybe their own exploits will be woven into its rich history.
The Crusader's Tapestry may only be taken by a model in an Errantry Crusade Army of Infamy. A unit carrying the Crusader's Tapestry gains the Frenzy special rule.
This tattered banner has travelled the length and breadth of the Old World and beyond, instilling its bearers with fiery zeal.
All models in a unit carrying the Errantry Banner have a +1 modifier to their Strength characteristic during a turn in which they charge. However, the unit also gains the Impetuous special rule.
Though no knight would ever take to the field of battle with bow or sling, those who fight under the banner pursue those who do with extreme prejudice.
A unit carrying the Banner of Honourable Warfare must re-roll any failed rolls To Hit made during the first round of combat when engaged with an enemy equipped with any missile weapons.
Filled with religious vigour, those who ride into battle under this imposing standard are eager to close with the enemy as swiftly as possible.
The Banner of the Zealous Knight may only be taken by a model in a Bretonnian Exiles Army of Infamy. A unit carrying the Banner of the Zealous Knight gains the Vanguard special rule.
Awestruck enemies are unable to tear their gaze away from this magnificent banner.
Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Banner of Châlons.
Enchanted Items
This ancient horn was used by the Grail Companion, Duke Fredemund of Aquitaine. When blown, it emits a piercing cry, and the skies become filled with flocks of hunting birds.
During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to use the Falcon-horn of Fredemund by making a Leadership test (using their own unmodified Leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the Fly (X) special rule.
Those with the skill-at-arms to win the famed tourney of Parravon are masters of their chosen weapons and carry the Seal of Parravon as a token of their victory.
When the bearer of the Seal of Parravon makes a roll To Hit, a roll of a 3+ is always a success, regardless of the target's Weapon Skill.
The knight's helm is adorned with a splendid set of antlers, the quarry of a great hunt slain by the wearer. The antlers denote exceptional prowess as a horseman and hunter.
If the wearer of the Antlers of the Great Hunt is mounted on a Barded Warhorse or a Warhorse, they and any unit they join gains the Move Through Cover special rule.
Upon hearing the sound of this gilded trumpet, the warhorses beneath the gallant knights of Bretonnia thunder into battle with renewed strength and vigour.
The Crusader's Clarion may only be taken by a model in an Errantry Crusade Army of Infamy that is mounted on a Bretonnian Warhorse only. On a turn in which the bearer of the Crusader's Clarion charged, their mount and all mounts in the unit they have joined have a +1 modifier to their Strength characteristic.
By consuming the deep red liquid contained within this vial, it is said that the drinker can summon forth the fury of the great Dragons that dwell in the mountain ranges surrounding the Border Princes.
A Wyrmbreath Vial may only be taken by a model in a Bretonnian Exiles Army of Infamy. Single Use. The Wyrmbreath Vial is a breath weapon with the following profile:
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
N/A | 4 | -1 | - |
When cast down, this enchanted gauntlet magnifies even the tiniest scrap of pride or conceit into a surge of righteous self-belief.
Challenges issued by the bearer of a Gauntlet of the Duel cannot be refused.
Arcane Items
Gifted to Damsel Elliea long ago by the Wood Elves of Athel Loren, this thrumming, mossy stone flows with magical power, drawing upon the strength of nature to fuel its wielder's arcane efforts.
The bearer of the Heart of the Wilds may apply a +1 modifier to any of their Casting rolls whilst within any 'natural' terrain feature. For the purposes of this rule, a 'natural' terrain feature includes any woods, or any difficult or dangerous terrain. It does not include any constructions, such as walls or buildings. Before the game starts, the players should agree upon which terrain features are natural and which are not.
When accompanying their baron's knights into battle, damsels and prophetesses have donned this jewel-studded band to help them channel the more destructive power that they wield in order to smite the Lady's enemies.
The Diadem of Power may only be taken by a model in an Errantry Crusade Army of Infamy. When attempting to cast a Magical Vortex, Magic Missile or an Assailment spell, the bearer of the Diadem of Power gains a +1 modifier to their Casting roll.
This lethal trinket is at first sight merely a vanity mirror, but woe betide the magic user that underestimates its true abilities...
Single use. The bearer of the Silver Mirror may use it when attempting a Wizardly dispel. If they do so, roll an extra D6 when making the Dispel roll and discard the lowest result. If a double 1 is rolled on any two of the dice rolled, the bearer is outclassed in the art and the dispel attempt fails. If the dispel attempt is successful, the spell is dispelled and the casting Wizard suffers a Strength 4 hit with an AP of -2.
These thin, translucent wafers have been blessed by the Lady herself and imbued with a fragment of her power.
Single use. The bearer of a Sacrament of the Lady may use it before making a Casting roll. If they do, they may apply a +2 modifier to that Casting roll.
Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.
When opened, this prayer icon displays a meticulously rendered image of the Lady that inspires unfettered devotion.
The bearer of the Prayer Icon of Quenelles increases their Dispel range by 3". Additionally, when attempting to dispel a Hex spell, the bearer of the Prayer Icon of Quenelles gains a +1 modifier to their Dispel roll.
Crafted from the charred branch of an ancient oak that was almost totally consumed in a forest fire, this wand allows the bearer to summon forth that same devastating inferno.
The Flamestrike Wand may only be taken by a model in a Bretonnian Exiles Army of Infamy. Single Use. The bearer of the Flamestrike Wand may cast the Fireball spell from the Lore of Battle Magic as a Bound spell with a Power Level of 3.