Source: Warhammer: The Old World Online Rules Index

Kingdom of Bretonnia Magic Items
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These magic items are unique to Kingdom of Bretonnia armies. These can be purchased by models within a Kingdom of Bretonnia army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.

Magic Weapons

Sword of the Quest(Magic Weapon)70 points

This large hand-and-a-half sword has been passed down from knight to knight, aiding generations of heroes on their noble quests.

Single-Handed:

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Double-Handed:

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: The Sword of the Quest has two profiles. You must choose which the wielder will use at the start of each round of a combat.

Crusader's Lance(Magic Weapon)60 points

In the hands of young Bretonnian heroes throughout the kingdom's many errantry wars, this keen lance has struck down scores of Orcs, Goblins and Beastmen.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-2-

Notes: The Crusader's Lance may only be taken by a model in an Errantry Crusade Army of Infamy whose troop type is cavalry or monster only. The Crusader's Lance can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge), the model must use its hand weapon instead.

Sword of Heroes(Magic Weapon)60 points

This mighty blade has powerful enchantments against evil bound into it. Its long and bloody history has seen its wielders kill enough fantastical creatures to fill a menagerie many times over.

RangeStrengthArmour PiercingSpecial Rules
CombatS--

Notes: When making a roll To Wound for a hit caused with the Sword of Heroes, a roll of 5+ is always a success, regardless of the target's Toughness.

Heartwood Lance(Magic Weapon)50 points

This unbreakable lance is crafted from the heart of the Major Oak, the largest tree in Bretonnia, which was shattered by lightning the moment Gilles was struck down.

RangeStrengthArmour PiercingSpecial Rules
CombatS+3-3-

Notes: Models whose troop type is cavalry or monster only. The Heartwood Lance can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.

Morning Star of Fracasse(Magic Weapon)40 points

This mighty morning star has a hatred of magical trickery and unholy artefacts. It will entangle and rip a magic weapon from the hands of any foe.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1-1-

Notes: Any magic weapon carried by an enemy model that suffers one or more unsaved wounds from the Morning Star of Fracasse is destroyed and cannot be used for the remainder of the game.

Frontier Axe(Magic Weapon)30 points

Enchanted to ensure it never lost its razor-sharp edge while felling lumber, this tool, turned weapon of war, can sever limbs and sunder armour in a single swing.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-3-

Notes: The Frontier Axe may only be taken by a model in a Bretonnian Exiles Army of Infamy.

Sword of the Stout Hearted(Magic Weapon)25 points

Imbued with the courage of Gilles le Breton himself, this sword fills the wielder with the fortitude to face down any enemy.

RangeStrengthArmour PiercingSpecial Rules
CombatS+2-1-

Foebreaker(Magic Weapon)20 points

Even those tough enough to survive a pummeling from this mighty warhammer are left disoriented and staggered by its heavy blows, making them vulnerable to any further onslaught.

RangeStrengthArmour PiercingSpecial Rules
CombatS+1--

Notes: Any enemy model that suffers one or more unsaved wounds from the Foebreaker must immediately make a Toughness test. If the test is failed, the wounded model suffers a -1 modifier to its Weapon Skill and Attacks characteristics (to a minimum of 1) until the end of the next Combat phase.

Magic Armour

Gilded Cuirass(Magic Armour)60 points

Inscribed with the words of the Grail Vow, the blessings of the Lady shine upon the wearer.

Anointed Armour(Magic Armour)45 points

Whilst the wearer's faith in the Lady of the Lake holds fast, so too shall the wards of protection placed upon this armour.

Models with the Grail Vow whose troop type is infantry or cavalry only. The Anointed Armour is a suit of heavy armour. In addition, as long as the wearer has the Blessing of the Lady, they are immune to the Killing Blow and Multiple Wounds (X) special rules. If the wearer suffers an unsaved wound from an attack with either of these special rules, they lose a single Wound. Should the wearer ever lose the Blessing of the Lady, this effect is lost.

Gromril Great Helm(Magic Armour)40 points

This ornate helm, a gift from the Dwarf King Grundhar, bears a potent rune of protection.

May be worn with other armour. The wearer of the Gromril Great Helm improves their armour value by 1 (to a maximum of 2+). In addition, the wearer may re-roll any roll of a natural 1 made when making an Armour Save roll.

Ironspike Shield(Magic Armour)20 points

Covered in large, sharpened spines, this deadly looking shield is as dangerous as any mace.

The Ironspike Shield may only be taken by a model in a Bretonnian Exiles Army of Infamy. The Ironspike Shield is a shield. Whenever an opponent rolls a natural 1 To Hit or To Wound the wielder of the Ironspike Shield in combat, they immediately suffer a Strength 3 hit with an AP of -1.

Talismans

Grail Pendant(Talisman)40 points

The power of the Lady floods through her most devoted warriors, giving them strength to endure the most grievous wounds.

Models with the Grail Vow only. Single use. When the wearer of the Grail Pendant loses their last Wound, roll a D6. On a roll of 2+, the Wound is not lost.

Lucky Heirloom*(Talisman)25 points

Though it may appear as junk to others, some warriors dare not enter the fray without some charm they had about their person when they first escaped death.

Mantle of the Damsel Elena(Talisman)25 points

Legend has it that Elena continued fighting the Goblin hordes even as the venom of a thousand spider bites coursed through her veins.

The bearer is immune to the Poisoned Attacks special rule. If the bearer is wounded by an attack with this special rule, the attacker must roll To Wound as normal.

Sirienne's Locket(Talisman)25 points

Sirienne, as skilled at conventional arts as she was at the art of magic, crafted this exquisite charm into a likeness of the Lady.

Models whose troop type is infantry or cavalry only. The bearer is immune to the Multiple Wounds (X) special rule. If the bearer is wounded by an attack with this special rule, they suffer a single wound.

Magic Standards

Banner of the Lady's Grace(Magic Standard)75 points

This finely crafted standard depicts the Lady's first meeting with Gilles le Breton, the first king of Bretonnia, inspiring courage and valour in all who fight alongside it.

A unit carrying the Banner of the Lady's Grace ignores all negative modifiers to its Leadership characteristic.

Valorous Standard(Magic Standard)60 points

Knights who ride under this banner sing lustily and cry in joy for the sheer love of battle.

A unit carrying the Valorous Standard rolls 3D6 when making a Break test and discards the highest result.

Conqueror's Tapestry(Magic Standard)40 points

The morning after a battle, the victorious knights awaken to find their exploits depicted within this enchanted tapestry.

Any enemy standard captured by a unit carrying the Conqueror's Tapestry is worth 100 Victory Points as a trophy of war.

Crusader's Tapestry(Magic Standard)40 points

Those that fight beneath this silken banner are inspired to ever greater acts of heroism, hoping that maybe their own exploits will be woven into its rich history.

The Crusader's Tapestry may only be taken by a model in an Errantry Crusade Army of Infamy. A unit carrying the Crusader's Tapestry gains the Frenzy special rule.

Errantry Banner(Magic Standard)30 points

This tattered banner has travelled the length and breadth of the Old World and beyond, instilling its bearers with fiery zeal.

All models in a unit carrying the Errantry Banner have a +1 modifier to their Strength characteristic during a turn in which they charge. However, the unit also gains the Impetuous special rule.

Banner of Honourable Warfare(Magic Standard)25 points

Though no knight would ever take to the field of battle with bow or sling, those who fight under the banner pursue those who do with extreme prejudice.

A unit carrying the Banner of Honourable Warfare must re-roll any failed rolls To Hit made during the first round of combat when engaged with an enemy equipped with any missile weapons.

Banner of the Zealous Knight(Magic Standard)25 points

Filled with religious vigour, those who ride into battle under this imposing standard are eager to close with the enemy as swiftly as possible.

The Banner of the Zealous Knight may only be taken by a model in a Bretonnian Exiles Army of Infamy. A unit carrying the Banner of the Zealous Knight gains the Vanguard special rule.

Banner of Châlons(Magic Standard)20 points

Awestruck enemies are unable to tear their gaze away from this magnificent banner.

Enemy units cannot declare a Stand & Shoot charge reaction against a unit carrying the Banner of Châlons.

Enchanted Items

Falcon-horn of Fredemund(Enchanted Item)40 points

This ancient horn was used by the Grail Companion, Duke Fredemund of Aquitaine. When blown, it emits a piercing cry, and the skies become filled with flocks of hunting birds.

During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to use the Falcon-horn of Fredemund by making a Leadership test (using their own unmodified Leadership). If this test is passed, until your next Start of Turn sub-phase enemy units cannot use the Fly (X) special rule.

The Seal of Parravon(Enchanted Item)35 points

Those with the skill-at-arms to win the famed tourney of Parravon are masters of their chosen weapons and carry the Seal of Parravon as a token of their victory.

When the bearer of the Seal of Parravon makes a roll To Hit, a roll of a 3+ is always a success, regardless of the target's Weapon Skill.

Antlers of the Great Hunt(Enchanted Item)25 points

The knight's helm is adorned with a splendid set of antlers, the quarry of a great hunt slain by the wearer. The antlers denote exceptional prowess as a horseman and hunter.

If the wearer of the Antlers of the Great Hunt is mounted on a Barded Warhorse or a Warhorse, they and any unit they join gains the Move Through Cover special rule.

Crusader's Clarion(Enchanted Item)25 points

Upon hearing the sound of this gilded trumpet, the warhorses beneath the gallant knights of Bretonnia thunder into battle with renewed strength and vigour.

The Crusader's Clarion may only be taken by a model in an Errantry Crusade Army of Infamy that is mounted on a Bretonnian Warhorse only. On a turn in which the bearer of the Crusader's Clarion charged, their mount and all mounts in the unit they have joined have a +1 modifier to their Strength characteristic.

Wyrmbreath Vial(Enchanted Item)20 points

By consuming the deep red liquid contained within this vial, it is said that the drinker can summon forth the fury of the great Dragons that dwell in the mountain ranges surrounding the Border Princes.

A Wyrmbreath Vial may only be taken by a model in a Bretonnian Exiles Army of Infamy. Single Use. The Wyrmbreath Vial is a breath weapon with the following profile:

RangeStrengthArmour PiercingSpecial Rules
N/A4-1-

Gauntlet of the Duel*(Enchanted Item)5 points

When cast down, this enchanted gauntlet magnifies even the tiniest scrap of pride or conceit into a surge of righteous self-belief.

Challenges issued by the bearer of a Gauntlet of the Duel cannot be refused.

*Extremely Common

Arcane Items

Heart of the Wilds(Arcane Item)40 points

Gifted to Damsel Elliea long ago by the Wood Elves of Athel Loren, this thrumming, mossy stone flows with magical power, drawing upon the strength of nature to fuel its wielder's arcane efforts.

The bearer of the Heart of the Wilds may apply a +1 modifier to any of their Casting rolls whilst within any 'natural' terrain feature. For the purposes of this rule, a 'natural' terrain feature includes any woods, or any difficult or dangerous terrain. It does not include any constructions, such as walls or buildings. Before the game starts, the players should agree upon which terrain features are natural and which are not.

Diadem of Power(Arcane Item)35 points

When accompanying their baron's knights into battle, damsels and prophetesses have donned this jewel-studded band to help them channel the more destructive power that they wield in order to smite the Lady's enemies.

Silver Mirror(Arcane Item)35 points

This lethal trinket is at first sight merely a vanity mirror, but woe betide the magic user that underestimates its true abilities...

Single use. The bearer of the Silver Mirror may use it when attempting a Wizardly dispel. If they do so, roll an extra D6 when making the Dispel roll and discard the lowest result. If a double 1 is rolled on any two of the dice rolled, the bearer is outclassed in the art and the dispel attempt fails. If the dispel attempt is successful, the spell is dispelled and the casting Wizard suffers a Strength 4 hit with an AP of -2.

Sacrament of the Lady*(Arcane Item)30 points

These thin, translucent wafers have been blessed by the Lady herself and imbued with a fragment of her power.

Single use. The bearer of a Sacrament of the Lady may use it before making a Casting roll. If they do, they may apply a +2 modifier to that Casting roll.

Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

*Extremely Common

Prayer Icon of Quenelles(Arcane Item)25 points

When opened, this prayer icon displays a meticulously rendered image of the Lady that inspires unfettered devotion.

The bearer of the Prayer Icon of Quenelles increases their Dispel range by 3". Additionally, when attempting to dispel a Hex spell, the bearer of the Prayer Icon of Quenelles gains a +1 modifier to their Dispel roll.

Flamestrike Wand(Arcane Item)15 points

Crafted from the charred branch of an ancient oak that was almost totally consumed in a forest fire, this wand allows the bearer to summon forth that same devastating inferno.

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