BackSource: Warhammer: The Old World Online Rules Index

Scenario 3: Drawn Battlelines
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When absolute victory or defeat rests on the outcome of a single battle, Generals can be lured into drawing battlelines and joining the fight before their armies have fully mustered. In such circumstances, those committed to the battle must hope reinforcements arrive in a timely manner.

Set-up

If the tables have been set up by the organiser, move straight to deployment. If the players are setting up the terrain, place and scatter terrain.

Deployment

Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Before deploying their army, each player rolls a D6. If either player rolls a 1, both players must choose a single unit from their army whose troop type is infantry or cavalry to be held in reserve (see below).

Once this roll has been made, the player that won the roll-off to choose deployment zones deploys the first unit. Units that are not held in reserve can be deployed using the alternating units method, as described on page 17. During deployment, characters may join units that are being held in reserve as a result of the scenario special rule. In other words, any character that can join a unit can be held in reserve, provided they join a unit.

matched-play-scenario-3

Game Length

The recommended game end conditions for this scenario are Fixed Turn Limit or Random Game Length.

Scenario Special Rules

Reserves: Reserves are not deployed at the start of the battle. Instead they can enter play during the Compulsory Moves sub-phase of any turn of their controlling players choosing, other than the first. When they arrive, reserves may enter the battlefield as reinforcements, from any point on a battlefield edge within their deployment zone.

Secondary Objectives

This scenario must include the Strategic Locations (3) Secondary objective and may include the Domination and/or the Baggage Trains Secondary objectives.

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