BackSource: Warhammer: The Old World Online Rules Index

Scenario 4: Close Quarters
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Countless are the vicious and bloody battles that have been fought in the narrow mountain passes of the Old World, where armies are forced to meet one another head-on. With little room to manoeuvre and retreat a perilous option, grim-faced warriors clash to the ringing of steel and echoing battlecries.

Set-up

If the tables have been set up by the organiser, move straight to deployment. If the players are setting up the terrain, place and scatter terrain.

Deployment

Once the battlefield has been set up, the winner of a roll-off chooses their deployment zone (A or B), as shown on the map below. Once deployment zones have been chosen, the winner of this roll-off deploys the first unit. Players deploy their armies using the alternating units method.

matched-play-scenario-4

Game Length

The recommended game end conditions for this scenario are Fixed Turn Limit, or Break Point.

Scenario Special Rules

Bottleneck: The battle is fought in a narrow mountain pass enclosed by high cliffs. Because of this, the short battlefield edges count as impassable terrain. As such, no units (including fleeing units or any arriving from reserve) can leave or enter the battlefield via either short edge unless they have the Ethereal or Fly (X) special rule.

Secondary Objectives

This scenario must include the Strategic Locations (2) Secondary objective and may include the Domination Secondary objective.

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