Although this scenario is designed to be the second of three linked battles, it can be played alone.
Army Selection
If playing this game as the second of three linked battles, the players must use the same muster lists they used in the first. However, they must roll a D6 for each unit that suffered casualties or was removed from play during the first battle:
Units that Suffered Casualties: For each unit that lost more than a quarter (25%) of its Unit Strength during the first battle, roll a D6:
On a roll of 1-3, remove:
D3 models (to a minimum of Unit Strength 5) if the unit's Unit Strength is 19 or lower.
D6 models (to a minimum of Unit Strength 10) if the unit's Unit Strength is 20 or higher.
On a roll of 4+, the unit has managed to patch up its wounded and return them to battle. The unit may be fielded at full strength but must reduce its Leadership characteristic by 1.
Destroyed Units: For each unit that was removed from play for any reason (such as being destroyed in combat, being run down by an enemy unit whilst fleeing or fleeing off the battlefield) during the first battle, roll a D6:
On a roll of 1-2, the surviving members of the unit have scattered to the hills and not yet returned. The unit cannot be fielded in this game.
On a roll of 3+, the surviving members of the unit have regrouped. The unit may be fielded, but the number of models it contains is halved (rounding up to the nearest model).
Set-up
Place terrain as described. In addition, place a single large hill (ideally more than 12" at its widest point) in the centre of the battlefield. Atop this hill, place either an arcane monolith or a monument of glory special feature.
Deployment
Once the battlefield has been set up, the winner of a roll-off chooses which player will deploy the first unit. The winner of this roll-off must also choose their deployment zone (A or B), as shown on the map opposite. Players deploy their armies using the alternating units method.
First Turn
Once deployment is complete, the winner of a roll-off takes the first turn. The player that finished deploying their army first adds +1 to their roll.
Game Length
The battle will last a random number of rounds or until one side concedes. Starting at the end of the fifth round, roll a D6 at the end of each round. Add the round number to the dice roll. If the total is 10 or more, the battle ends immediately. If the total is less than 10 then the battle continues for at least one more round.
Scenario Special Rules
Other than the army selection rules already given, this scenario has no special rules.
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner. The player that controls the special feature at the end of the battle wins a bonus of 200 Victory Points (in addition to any bonus controlling the special feature may normally give).