To protect the Great Bastion, the hordes of Chaos had been allowed to breach the fortification and assault the Northern Provinces of Grand Cathay. In preparation for this, an army of peasants had been mustered at Nan-Li, mobilised to intercept the foe once they had pushed deep into Grand Cathay. It was a risk - to fail would leave the foe uncontested to ravage the lands and bring further suffering to its people.
BackSource: Warhammer: The Old World Online Rules Index
The Battle of Nan-LiURL Copied!
Historical Recreation
This battle was fought between an army of Grand Cathay and an invading force of Kurgan tribes. To represent this, the players should write two muster lists (one for the attacker and one for the defender) as follows:
The Attacker
The attacker should write a single 2,000 points muster list using the Warriors of Chaos Grand Army composition list found in Ravening Hordes.
The Defender
The defender should write a single 2,000 points muster list using the Warriors of Wind and Field Army of Infamy composition list. This army must include at least one Cathayan Sentinel.
Armies of the Old World
Should players wish, this scenario can be played with any two armies of their choosing, other than those described above. If this scenario is played using alternative armies, the defender must include at least one Rare unit in their army.
Before the game starts, the attacking player must nominate one Rare unit within the defender's army - this takes the place of the Cathayan Sentinel for the purposes of scenario special rules and Victory Points.
Set-up
Place terrain as described. As this battle takes place on farmland that has been pillaged by an invading Chaos army, the battlefield should feature a small number of fences, barricades and ruined buildings, and may feature one or more roads (as described in Arcane Journal - Dawn of the Storm Dragon), with the remainder of the battlefield being open space.
In addition, to represent the key locations that the forces of Chaos are attempting to burn, place three Objective markers, each represented by a miniature diorama occupying a 40mm round base. Objective markers are a type of battlefield decoration.
Objective markers are set up as shown on the deployment map. They cannot be placed within 3" of a terrain feature or straddling a low linear obstacle - if necessary, move the terrain the smallest possible amount to allow the objective marker to be placed.
Controlling Objective Markers: At the end of each turn, an objective marker can be controlled by a single Core unit that is within 6" of it, that has a Unit Strength of 10 or more, that is not fleeing and that has not succumbed to Stupidity. If two or more eligible units are within 6" of an objective marker, the closest unit controls it. If two or more eligible units are equally close to an objective marker, the unit with the higher Unit Strength controls it. However, if two or more eligible enemy units are equally close to an objective marker and both have the same Unit Strength, the objective marker is 'contested' and neither unit controls it.
Deployment
The defender must deploy their main force anywhere in the defender's deployment zone, as shown on the map. Once complete, the attacker deploys their entire army within the attacker's deployment zone, as shown on the map below.

First Turn
In this scenario, the attacker will automatically take the first turn.
Game Length
The battle will last for six rounds or until one side concedes.
Scenario Special Rules
Steadfast Presence: Friendly units in the defender's army that are within 12" of the Cathayan Sentinel, or the Rare unit chosen in its place if alternative armies are used, may re-roll failed Panic tests.
Victory!
Once the battle has ended, use Victory Points to determine which player is the winner. In addition, at the end of the game:
For each objective marker a player controls at the end of each player's turn, they win a bonus of 30 Victory Points.
For each Objective Marker a player controls at the end of the game, their side wins a bonus 100 Victory Points.
The attacking player wins a bonus 250 Victory Points if the Cathayan Sentinel, or the Rare unit chosen in its place if alternative armies are used, is slain.