BackSource: Warhammer: The Old World Online Rules Index

The Prophet & The Hunter
URL Copied!

Orion cared not for the cacophony of horns and war cries that now surrounded his company, for his prize was finally within his reach. Only once the foul shaman had been slain would Orion even entertain the idea of withdrawing to Athel Loren, but until then, there was no number of Beastmen that could keep Kralmaw safe from Orion's wrath, or so the god-king thought...

Historical Recreation

This desperate battle was fought between Orion's Wild Hunt, under the command of the King in the Woods himself, and a herd of Beastmen led by the cunning Kralmaw. To represent this, the players should write three muster lists (one for the attacker and two for the defender) as follows:

The Attacker

The attacker should write a single 2,500 points muster list using the Orion's Wild Hunt Army of Infamy composition list. The General of this army must be Orion, the King in the Woods.

The Defender

The defender should write two muster lists, one representing their main force, the other representing the ambushing force:

Alternatively, this scenario may be played with any two armies of the players' choosing.

Set-up

Place terrain as described. In addition, place a large stone monolith as shown on the map below to represent the Herdstone:

The Herdstone: A special feature measuring up to 6" at its widest point. The Herdstone counts as both an Arcane Monolith and a Monument of Glory.

Deployment

The defender must deploy their main force anywhere in the defender's deployment zone, as shown on the map. Once complete, the attacker deploys their entire army within the attacker's deployment zone, as shown on the map below.

the-prophet-and-the-hunter-battle

First Turn

In this scenario, the attacker will automatically take the first turn.

Game Length

The battle will last for six rounds or until one side concedes.

Scenario Special Rules

Roaming Warherds: Every unit within the defender's ambushing force gains the Ambushers special rule for free.

Fighting to Safety: Once Kralmaw has been slain, should any part of a unit in the attacker's force move into contact with, or cross beyond, any edge of the battlefield, it is removed from play but is not destroyed. The unit has successfully fought its way free of the ambush and is racing to the safety of the World Roots.

Vengeful Wrath: All units in the attacker's force gain the Impetuous special rule.

Victory!

Once the battle has ended, use Victory Points to determine which player is the winner, as described in the Warhammer: the Old World rulebook. In addition, at the end of the game:

  • The defending player wins a bonus 250 Victory Points if Orion has been slain.

  • The attacking player wins a bonus 50 Victory Points for each friendly unit that fought its way free from the battlefield.