In addition to the Lores of Battle Magic, Daemonology and Dark Magic listed on their profiles in Ravening Hordes, Sorcerers of Chaos may know spells from the 'Lore of the Shadowlands' Lore of Magic. As usual, you must choose one of these Lores the Sorcerer will know spells from when writing your muster list.
The Sorcerer intones words of the Dark Tongue, summoning the breath of the gods from the dark skies above and gathering it about them before unleashing it upon their enemies.
Type | |
Casting Value | 7+ |
Range | 15" |
Place a small (3") blast template so that its central hole is directly over the centre of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template risks being hit and suffering a single Strength 4 hit with an AP of -3.
With a gesture, the Sorcerer turns the tendrils of shadow that crawl about them into bolts of dark lightning.
Type | |
Casting Value | 8+ |
Range | 18" |
The target enemy unit suffers 2D6 Strength 3 hits, each with an AP of -1. Any unit that suffers one or more unsaved wounds from this spell must make a Panic test as if it had taken heavy casualties.
Shrouded by the lingering darkness of the Shadowlands, the Sorcerer summons the breath of the gods to dissipate the enemy's attacks.
Type | |
Casting Value | 9+ |
Range | 15" |
Until your next Start of Turn sub-phase, the target friendly unit gains a 4+ Ward save against any wounds suffered that were caused by a template, and a 5+ Ward save against any wounds suffered in the Shooting phase.
A swirling tornado of screaming souls and inky-darkness rends and tears at those it passes, shredding flesh and spirit alike.
Type | |
Casting Value | 10+ |
Range | 15" |
Remains in Play. Place a small (3") blast template so that its central hole is within 15" of the caster. Whilst in play, the template is treated as difficult terrain. The template scatters D6" during every Start of Turn sub-phase. Any unit (friend or foe) that moves through the template, or that the template moves over, suffers 3D6 Strength 2 hits, with no armour saves allowed (Ward and Regeneration saves can be attempted as normal).
At the Sorcerer's command, the enemy's own shadows turn upon them, clawing at flesh with talons of darkness.
Type | |
Casting Value | 8+ |
Range | Combat |
A single enemy unit the caster is engaged in combat with suffers 3D6 Strength 1 hits, with no armour or Regeneration save permitted (Ward saves can be attempted as normal).
The Sorcerer manipulates the cloying fog of the Shadowlands to cloak the movements of their allies and hasten their advance.
Type | |
Casting Value | 6+/9+ |
Range |
If this spell is cast with a casting result of 6 or more, a single friendly unit within 6" of the caster gains the Reserve Move special rule. If this spell is cast with a casting result of 9 or more, every friendly unit within 6" of the caster gains the Reserve Move special rule. This spell lasts until the end of this turn.
Shadowy ichor materialises about the foe, solidifying into blackened shackles that weigh heavy upon their limbs.
Type | |
Casting Value | 8+ |
Range | 18" |
Until your next Start of Turn sub-phase, the target enemy unit suffers a -1 modifier to its Movement (to a minimum of 1) and Leadership characteristics (to a minimum of 2).