These magic items are unique to Chaos Dwarf armies. These can be purchased by models within a Chaos Dwarf army in exactly the same way as Common magic items, as described in the Warhammer: the Old World rulebook.
Magic Weapons
This burning, black-hafted hammer bears the horned rune of Hashut, Father of Darkness, and has been carried into battle for centuries by the champions of Zharr-Naggrund.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+2 | -1 | - |
Notes: Against models with the Flammable special rule, this weapon also has the Killing Blow special rule.
This mysterious weapon of unknown origin smoulders with a dark power that seems to eat the light around it and devours the warmth of its victims, leaving them withered husks.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | -2 | - |
Notes: Any enemy model that suffers one or more unsaved wounds from the Dark Maul must immediately make a Strength test. If this test is failed, the enemy model loses an additional Wound.
Said to have been found in an ancient barrow, this hooked blade whispers tales of murder and violence to any that grasp its hilt. Its edge has never dulled, no matter how many lives it has taken.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S | - | - |
Notes: Unlike other Frenzied models, the wielder of the Dagger of Malice cannot lose this special rule.
A badge of rank carried by the lords of Gorgoth, this iron staff carries the runic names of the masters of the Black Fortress since its founding, bound up with the baleful prayers of Hashut.
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
Combat | S+1 | - | - |
Notes: When making a roll To Wound for a hit caused with the Graven Sceptre, a roll of 4+ is always a success, regardless of the target's Toughness.
Magic Armour
Once worn by the Castellan of the Tower of Gorgoth, this armour was pulled from the Bitter Sea along with its owner's drowned corpse to stand as a warning to the arrogant of the price of hubris.
The Armour of Bazherak the Cruel is a suit of full plate armour. In addition, its wearer has the Immune to Psychology and Magic Resistance (-2) special rules.
This iron mask contains the essence and agonies of all who have perished before it in the fires of sacrifice.
May be worn with other armour. The wearer of the Mask of the Furnace improves their armour value by 1 (to a maximum of 2+). In addition, they have a 3+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
Talismans
Stitched from the flayed flesh of failed sorcerer-apprentices, a Stone Mantle preserves the wearer and reminds them of failure's price.
The wearer of a Mantle of Stone has a +1 modifier to their Toughness characteristic, but a -1 modifier to their Initiative characteristic.
The malice of its wearer resides within the Hellshard's black depths, waiting to be unleashed on any who would dare spill their blood.
If the bearer of the Hellshard loses their last Wound to an enemy attack during the Combat phase, the unit that made the attack suffers D6 Strength 5 hits, each with an AP of -1.
Magic Standards
This totem depicts the leering face of an old man, beneath which bristles a blood-stained beard torn from the chin of an ancient Lammasu.
A unit carrying the Lammasu's Beard has a 6+ Ward save against any wounds suffered and gains the Magic Resistance (-2) special rule. In addition, whilst within 6" of the model carrying this standard, friendly units have a 5+ Ward save against any wounds suffered during the Shooting phase and gain the Magic Resistance (-1) special rule.
Clouds of soot and ash billow from this smouldering pennant, concealing its bearers from their enemies.
Any enemy model that targets a unit carrying the Ashen Banner during the Shooting phase suffers an additional -1 To Hit modifier.
Beneath this hateful banner the workers of Zharr-Naggrund must swear devotion to their dark masters.
Whilst within 9" of the model carrying the Overseer's Sigil, friendly units lose the Levies special rule.
Those that march beneath this black pennant, supposedly torn from the corpse of an unnamed Ancestor in ages past, seethe with rage towards their hated western kin.
A unit carrying the Shroud of the Ancestor gains the Hatred (Dwarfs) special rule.
Enchanted Items
The Chaos Dwarfs bind many daemonic creatures to their will. In battle, these entities cluster about their master's enemies, feeding hungrily upon the wards that protect them.
Enemy models engaged in combat with the owner of a Daemonic Familiar must reduce the armour value of any Ward or Regeneration save they have by 1, to a minimum of 6+.
Through the blackest of sorceries, the breath of Hashut can be sealed within an earthen jar and unleashed upon his foes.
Single use. The Breath of Hashut is a breath weapon with the following profile:
Range | Strength | Armour Piercing | Special Rules |
---|---|---|---|
N/A | 4 | -2 | - |
Carved of cold, hard obsidian, these powerful yet fragile artefacts ward against magic.
The wearer of the Obsidian Vambraces has a +1 modifier to their Strength characteristic and the Magic Resistance (-1) special rule. However, if they roll a natural 1 when making a roll To Hit during the Combat phase, the gauntlets shatter into pieces and can no longer be used.
Arcane Items
This rune-inscribed vessel holds a raging daemonic entity of phenomenal power. When unleashed its screams can shatter stone and cause the ground to split asunder as it flees into the æther.
Single use. During the Command sub-phase of their turn, the bearer of the Daemon Flask may open it. When they do so, all enemy units that are within this character's Command range must make a Panic test.
The blood of a Lammasu is a powerful ward against magic. Consuming it still warm allows a sorcerer to dispel the petty conjurations of their rivals with ease.
Single use. A Wizard may use this item instead of making a dispel attempt. If they do so, the spell is automatically dispelled with no Dispel roll required.
Note that a perfect invocation cannot be dispelled.
Chaos Dwarf Sorcerers make many foul bargains with Daemons, hoping to increase their powers. These infernal contracts are etched in blood upon scrolls of binding.
Single use. A Wizard may use this scroll when attempting to cast a spell. If they do so, the Wizard rolls 3D6 when making their Casting roll (rather than the usual 2D6). However, if a double 1 is rolled on any two of the dice rolled, the spell is miscast.