Whilst those that cower in the weakling nations of the south consider the mutating touch of Chaos to be a curse, the tribes that dwell in the Shadowlands know better. To them, mutations of the flesh and corruptions of the soul are signs of the gods' favour, and such blessings are received gladly by the warriors of the Marauder Tribes:
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These unnatural traits, the blessings of the Dark Gods, are represented by 'Chaotic Traits', upgrades available to models that represent the followers of Chaos. Some characters and units within an army made using the Warriors of Chaos Grand Army composition list, or either of the Armies of Infamy composition lists contained within Arcane Journal - Warriors of Chaos, can purchase Chaotic Traits as follows:
Characters: Chaos Lords and Sorcerer Lords may purchase up to two Chaotic Traits.
Exalted Champions, Aspiring Champions, Exalted Sorcerers and Marauder Tribe Chieftains may purchase a single Chaotic Trait.Warriors & Knights: Chaos Warriors and Chaos Knights may purchase a single Chaotic Trait. Chosen Chaos Warriors and Chosen Chaos Knights may purchase up to two Chaotic Traits.
Marauder Tribes: Chaos Marauders, Marauder Horsemen and Marauder Tribe Berserkers may all purchase a single Chaotic Trait. Marauder Huscarls may purchase up to two Chaotic Traits.
Those whose souls have been corrupted by the touch of the Ruinous Powers are chilling to behold.
Models whose Troop Type is infantry or cavalry only. If the winning side of a combat includes one or more units in which the majority of models have this Chaotic Trait, each unit that belongs to the losing side suffers a -1 modifier to its Leadership characteristic when making its Break test. Models that have this Chaotic Trait, that cause Terror, or that are Immune to Psychology are unaffected.
Blessed by the Ruinous Powers with great resilience, some warriors' flesh can turn aside steel.
Unless they are wearing heavy armour or full plate armour, models with this Chaotic Trait improve their Toughness characteristic by 1 (to a maximum of 10).
Covering the ground with an unnatural haste, Longstriders are blessed with a daemon-like speed.
0-1 unit per 1,000 points. Unless they are wearing heavy armour or full plate armour, models with this Chaotic Trait gain the Vanguard special rule.
Possessed of an unwholesome thirst for battle, whole regiments race eagerly into the fray.
Models whose Troop Type is infantry only. A unit which consists entirely of models with this Chaotic Trait increases its maximum possible charge range by 2" and, when making a Charge or Pursuit roll, may apply a + D3 modifier to the result.
There are those amongst the hordes of Chaos whose warped minds seem to resist the hostile magic of enemies.
Models whose Troop Type is infantry or cavalry only. A unit with this Chaotic Trait gains the Magic Resistance (-1) special rule.
Gifted with unnatural quickness, some warriors are able to slip the most lethal of blows past the defences of even the most skilled enemies.
Whilst engaged in combat, models with this Chaotic Trait that choose to fight with a hand weapon gain a +2 modifier to their Initiative characteristic.
Note that this Chaotic Trait only applies to a single, non-magical hand weapon, or an Ensorcelled Weapon, and does not apply to a model's mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this Chaotic Trait ceases to apply.
Granted brief glimpses of the future, a warrior may predict the movements of enemy scouts and foresee the arrival of reinforcements.
Enemy units that deploy using the Scouts special rule cannot be deployed within 18" of a unit in which every model has this Chaotic Trait (rather than the usual 12"). In addition, enemy units that deploy using the Ambushers special rule may not be placed within 12" (rather than the usual 8") of a unit in which every model has this Chaotic Trait.